Pathfinding exploit

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Pathfinding exploit

Postby numsebamse » 13 Jul 2015, 00:21

Hello,

Is it considered "legal" to block enemy commander by messing with the pathfinding? Could not move into the water. Watch replay below at 5.00 as numsebamse.

https://www.dropbox.com/s/j2h1tn8ew552z ... eplay?dl=0
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Re: Pathfinding exploit

Postby KD7BCH » 13 Jul 2015, 00:24

Looks like a good way to die.
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Re: Pathfinding exploit

Postby Eoinbastian » 13 Jul 2015, 00:25

Unit blocking is 100% legitimate. You can even use factorys to block.
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Re: Pathfinding exploit

Postby Aurion » 13 Jul 2015, 09:12

It's something everyone should do and everyone should try to prevent for their own commanders. If that is the situation you got into, you weren't careful enough.
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Re: Pathfinding exploit

Postby ZLO_RD » 13 Jul 2015, 10:41

It is a good game mechanics. It adds little bit more depth into fights as well as micro and positioning.
You should be carefull to not get your acu blocked by your own units too.
Also if you bump acu hard enought it will screw it targetting and may prevent from shooting, i aready heared complains about this effect making a difference between win and draw in a game.

It can cause frustration, but you just need to know that it is a part of a game that you probably never payed attansion to before.
(Similar to distracting aa with any air unit with resonable health to mercy snipe people that stan under enought antiair, if you see it coming you have to manuallt target mercies... And i think it sucks more than unit blocking xD)
You can also block units too, to help your engies retreat or prevent them geting under shield or escape surrounding.

In case of ACU you can kinda punish excesive unit blocking with overcharge. Or maybe t1 bomber or arty, if you are lucky...
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Re: Pathfinding exploit

Postby Plasma_Wolf » 13 Jul 2015, 11:12

Based on the replies, you were surrounded by enemy units? It's perfectly legal to do and I recommend doing it yourself if you have some 30 tanks near the enemy commander. You'll keep the enemy commander in place and if you then give the firing order, he'll rapidly lose his HP. One of the best killing tactics you can use against them. The ACU has one big weapon against it and that is overcharge but if the group of tanks is big enough, it'll not help you much.

I've even seen a phantom game in which the commander was surrounded by a thousand scouts :P
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Re: Pathfinding exploit

Postby tatsu » 14 Jul 2015, 01:20

it's broken as all hell obviously, but there's nothing we can do about it so we consider it part of the game and it's something you should use as well.
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Re: Pathfinding exploit

Postby KD7BCH » 14 Jul 2015, 18:42

Get yourself a transport and come get your ACU next time.
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Re: Pathfinding exploit

Postby SC-Account » 14 Jul 2015, 22:49

ZLO_RD wrote:It is a good game mechanics. It adds little bit more depth into fights as well as micro and positioning.
You should be carefull to not get your acu blocked by your own units too.
Also if you bump acu hard enought it will screw it targetting and may prevent from shooting, i aready heared complains about this effect making a difference between win and draw in a game.

It can cause frustration, but you just need to know that it is a part of a game that you probably never payed attansion to before.
(Similar to distracting aa with any air unit with resonable health to mercy snipe people that stan under enought antiair, if you see it coming you have to manuallt target mercies... And i think it sucks more than unit blocking xD)
You can also block units too, to help your engies retreat or prevent them geting under shield or escape surrounding.

In case of ACU you can kinda punish excesive unit blocking with overcharge. Or maybe t1 bomber or arty, if you are lucky...

Either they changed the targeting priorities again or you are a very old man, a relict from the ancient past.. cause this was changed somewhere at the beginning of FAF or even already during GPG times. Even back then only the units that had higher priority and could be used as a meatshield for mercies where transports (they worked perfectly, though).

When it comes to ACU pathfinding.. well one could simply make it "massive" I guess, but that would probably screw with the balance and possibly affect the gameplay in a negative way. It is like the walled cannon exploit that everyone uses.. T1 PDs would be a joke without it.
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Re: Pathfinding exploit

Postby tatsu » 14 Jul 2015, 23:29

SC-Account wrote:Either they changed the targeting priorities again or you are a very old man, a relict from the ancient past.. cause this was changed somewhere at the beginning of FAF or even already during GPG times. Even back then only the units that had higher priority and could be used as a meatshield for mercies where transports (they worked perfectly, though).

When it comes to ACU pathfinding.. well one could simply make it "massive" I guess, but that would probably screw with the balance and possibly affect the gameplay in a negative way. It is like the walled cannon exploit that everyone uses.. T1 PDs would be a joke without it.

I don't understand could you explain further? this is some interesting things you're saying but I'm not quite sure I get it.



and we could fix comblocking? why wouldn't we want to fix comblocking. It really feels stupid watching this massive robot being sorta pitiful, just going the opposite way of the way it wants to just because it doesn't realize it's weight and strength and is too kind-natured.

it sounds really stupid to me.

only balance it would "screw" with is making you have to have an actually threatening force there and in time to kill the ACU. no trickery, no dilly-dallying ... an actual kill.

I'd love for coms to bump units out of the way, GC-style or even crush t1 units under their feet.

would be more a-propos to their size. admit it the way it is right now is kinda stupid when you sit back and look at a well angled clip of it.
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