Hello,
Is it considered "legal" to block enemy commander by messing with the pathfinding? Could not move into the water. Watch replay below at 5.00 as numsebamse.
https://www.dropbox.com/s/j2h1tn8ew552z ... eplay?dl=0
Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
ZLO_RD wrote:It is a good game mechanics. It adds little bit more depth into fights as well as micro and positioning.
You should be carefull to not get your acu blocked by your own units too.
Also if you bump acu hard enought it will screw it targetting and may prevent from shooting, i aready heared complains about this effect making a difference between win and draw in a game.
It can cause frustration, but you just need to know that it is a part of a game that you probably never payed attansion to before.
(Similar to distracting aa with any air unit with resonable health to mercy snipe people that stan under enought antiair, if you see it coming you have to manuallt target mercies... And i think it sucks more than unit blocking xD)
You can also block units too, to help your engies retreat or prevent them geting under shield or escape surrounding.
In case of ACU you can kinda punish excesive unit blocking with overcharge. Or maybe t1 bomber or arty, if you are lucky...
SC-Account wrote:Either they changed the targeting priorities again or you are a very old man, a relict from the ancient past.. cause this was changed somewhere at the beginning of FAF or even already during GPG times. Even back then only the units that had higher priority and could be used as a meatshield for mercies where transports (they worked perfectly, though).
When it comes to ACU pathfinding.. well one could simply make it "massive" I guess, but that would probably screw with the balance and possibly affect the gameplay in a negative way. It is like the walled cannon exploit that everyone uses.. T1 PDs would be a joke without it.
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