From what i experienced so far, there are many people who install FA/faf and then quit really quickly. There may be different reasons why they do so, for example:
- Graphics not as compelling as expected
- Community issues (e.g. getting bullied, or simply the fear of beeing bullied, because they see the word noob all over the place)
- Gameplay learning curve
For the latter i want to elaborate what i mean, feel free to disagree or add points:
- High volume of different build orders that need to be learned (different by map, by spot, by your own mood)
- Steady eco: Usually in a RTS, if you have the ressources to build a unit, you click on it, and it'll be built. Not so in FAF. You'll have to estimate the total cost of a unit to see how long it will take to build. You'll have to estimate if you have the eco for it, like you could have enough mass but nowhere close to enough energy -> power stall.
- Micro: I'm not even talking about the horrible, horrible nightmare that is hoverbombing (it's hilarious, but somewhat unrealistic and a pain to pull off). I'm talking about basic movement issues, like getting stuck with your commander between engies. Or losing half of your army because it decides to not move as one, but instead one by one. And then eventually get stuck in a hill. And firing into the lightest terrain roughness. Or stupid comwalk of shame. Or a bunch of other pathing issues.
- Macro: This one is about pure knowledge. When do i upgrade mexes, when do i cap them, how much energy do i need from which tier, how many factories do i build, wtf is RAS.
- Overall strategies: why do subs suck, what do i counter with what, what's stealth, what's cloak, whats an overcharge (you cant overcharge if you dont have e-storage so unless u dont build it, you dont know it... and against AI you will not find that out, since it wont OC, too) etc. there are many, many examples that are based on experience and knowledge to be listed here.
What do you think, what can we do to make the game easier for beginners to get into it? How do we increase our new players value in a game? I'm not talking about teaching. I'm talking about game changes, like, a more visible overcharge button, available without e-storage or popping up a warning that you need e-storage. Implemented ETA when mouseover over an unifinshed building or unit thumbnail in factory. Or warning messages ("Training! Unit ready. Training! Unit ready. Training! Unit ready" ). You know, stuff like that.
Edit: Zockyzock posed some really helpful questions for you to ask yourselves. Please post your answers here!
ZockyZock wrote:Where are you having difficulties when learning the game?
What informations would you like to have that are not there?
What things are not clear, what did you find out only after looking for information outside of the game?
What is just annoying?
What do you miss that would make some things easier?
- Rephrased Answers/Thoughts so far (last edited: 17th july 2015):
- "How do I start a game?"
- No tutorial visible on first sight when starting faf as newbie.
- Lobby UI confusing.
- Ladder match sends newbies to play vs virtually anyone.
- Too many maps/Build orders to learn.
- Little encouraging of playing a coop campaign or vs AI.
- Fear of beeing blasted when playing a teamgame for not knowing how to play
- No automatch systems for team games
- Wiki difficult to find
- No automatic FA-profile creation in FAF
- Rules of thumb, like "A land factory takes 2 power generators to run"
- Unlogic highlighting of units in the build menu, might lead to people focussing on the wrong units (e.g. mass mongoose).
- Getting crushed in the very beginning (replays= advanced & expert stuff)
- mass and power stalling is very punishing
- Intel difficult. (No Notifications when scouting)
- Scores dont represent Eco/Military stats
- The existence of UI mods is not well explained
- Overwhelming stuff to keep track of
- No explanations of IRC's concepts
- Needs pointing out the sandbox mode where new players can practise/learn
- How to reclaim efficiently and what stalls/waste look like?
Let me know if there's something missing.