In the ladder topic, I came across this post which was inspiring. So I thought I would share why I sometimes play FAF, and sometimes play Starcraft 2, how I failed to get other people to play this, and a reference to a suggestion that I think would help a lot.
Morax wrote:Honestly I think the real solution to getting the ladder to be more popular is making the game itself more popular.
*snip*
Blackheart (and you can correct me here) and some others don't really play much because they have been seeing the same 15-20-ish people all the time on the ladder for a long, long time. It's probably gotten so redundant seeing the same play styles that it's sickening to do it anymore. When is the last time Yharma_Dharma played against Voodoo or someone? I joined the community a year-ish ago and was seeing all these great 1v1 casts by Gyle of these players. Back then it was pretty light on he top ranks and it's only gotten worse since then.
I myself am seeing the same people on ladder all the time now and that's bad... if we can't afford 1200-1600 range players then the game has lost too much popularity.
The ladder would be far more popular if there was a better variety of players in my opinion; not a map cycle, ladder reset, prizes, etc. People seem to be plenty motivated-enough to get that AWESOME, SHINY high-number rating. The better the number the better the game is as you'll encounter more interesting opponents. I wish LAME didn't get himself banned because his ridiculous comm rushes were a painful and annoying thing to play, but it was entertaining and added some variety to the play styles.
Now, that's a lot of complaining so I have to ask everyone to chime in: how can we go above and beyond what visionik, Sheeo et al are doing? They have a lot of work on their hands and unless we become php-coding gurus to help sort the server code we probably can't hustle the advertisement phase of FaF on the high-level.
Well, how about we organize a list of strategy message boards and etc to promote FaF? Back in the day I would say go to website like totalannihlation.gamespy.com, but those are all dead.
I personally have to finish rewriting the WWPC this weekend, but after I'm going to search for every strategy-game enthusiast message board or website and share some FaF casts and try to motivate people to join the community.
In the meantime, I ask that the players keep playing and casters keep casting to make the club seem "alive." Nothing is more disheartening then hearing about something great and finding that it's all just tell without any show. If we stop competing then people stop caring.
So, maybe just get into the ladder or make some custom games a few times a week (1-3 hrs of your time) and keep things as interesting as possible until the Council Of Setons is at a point where they can move onto the next phase.
Maybe we create a separate thread without any arguing or input that just lists some other strat communities?
Bottom line: We need more people.
Deciding to play Starcraft or FAFOn my serious gaming days in the past 2 months I have played Starcraft 2 and/or Forged Alliance Forever. I play twice as much Starcraft 2 as FAF, which, considering game length, means I decide to play SC2 about four times as often as I decide to play FAF.
Reasons for playing FAF over Starcraft 2:
- Epic scale strategy
- Unit choice-strategy, slow paced: build artillery to target PD
- Sieging, with artillery, missiles, ships
- Strategic zoom
- Easy to play on multiple fronts
- Naval warfare done well
Reasons for playing Starcraft 2 over FAF:
- I am assured of having fun!(1)
- Predictable game length
- I don't want to bother with FAF's eco
- Starcraft 2 units are comparatively intelligent(2)
- I don't want to get frustrated and lose because of a stupid mistake
(1): Every game of Starcraft I get to do achieve small things without failing miserably, even if I am losing. Such as winning engagements, executing plans, building expansions, researching key upgrades.
(2): Starcraft 2 units automatically chase units that come into their range, and automatically flee when they cannot fight back. Drop ships reliably drop units exactly where you want, and their dropoff time is reliable. Units don't get stuck in traffic.
Note that these points are not necessarily criticism of the game, many of these things are simply a part of the game. I am just sharing my reasons for often playing Starcraft instead of FAF, and maybe some of these reasons apply to other people as well. Understanding this might allow for improvements to draw more people to this game.
Tried to introduce game to 7 or so peopleThe grand scale and strategic zoom were generally very appealing, however, the brick-wall difficulty and slowness of the game were the biggest problems. I was honest about the economy and upgrading and that discouraged half from even trying. Those that tried simply
didn't manage to have any fun games before their patience ran out.
Let the game help the players moreOne thing that ruins your fun is for instance your mexes suddenly exploding without understanding why. Or finding that a single unit has been sneaking around your base destroying mexes for 5 minutes without you noticing. I have never played a game with worse audio messages, suggestion:
viewtopic.php?f=42&t=10200.