Gameplay Mod - King of the Hill

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Gameplay Mod - King of the Hill

Postby Myxir » 09 Apr 2012, 14:27

due to recent boredom etc etc i've decided to put some effort into a scfa mod, here is the result:

King of the Hill gameplay mod
by Myxir (aka Brainwashed)


--- gameplay ---

you will start as usual, normal spawnpoint and normal teams
there will be a message "King of the Hill" show up, you'll then see that the mod has been activated
according to the amout of players in the teams (to be exactly, of the biggest team), you'll need to score points to win: 180 points each player
to score points, get mobile landunits into the middle of the map (might not be middle of the island or whatever, it's the middle of the map, therefore some maps won't do any good playing this mod), you'll achieve one point each 5 seconds if you or a teammate got enough units on the hill. if more than one player of a team has enough local units, your team gets more points
if foes have both enough local units, both (and all their teammates) will get points
those who get points at the very moment will be announced where the "xxxxx is cheating"-message is appearing, the amout of points is also displayed
at steps of 25%, 50% and 75%, one of the team which scored this much points will be announced
once one team scored all necessary points, the game will end


--- get this mod running ---

extract this file and insert the KOTH folder into your [ ...\Supreme Commander - Forged Alliance\mods ] folder or whereever you installed the game
if there is no /mods folder yet, create one and then insert the KOTH folder


--- useful to know ---

- needed points to win:
FFA: 180 points (15 min on the hill)
teams of two players: 360 points
teams of three players: 540 points
teams of four and more players: 720 points

- hill size and needed units:
the hill covers an area of 5% of the mapheight and 5% of the mapwidth
the hill is located EXACTLY in the middle of the map

- [map size (km), map size, hill size, needed units]
5 km, 256x256, 13x13, 3
10 km, 512x512, 26x26, 5
20 km, 1024x1024, 51x51, 10
40 km, 2048x2048, 102x102, 20
81 km, 4096x4096, 204x204, 41






edit:
aww, i've just been informed there once someone already has done a King of the Hill mod (not exactly like this)... well, hopefully this still will provide some entertainment


edit2:
fixed a code failure which caused wrong point calculation for teamplay

added nice screenshots
(point calc failure which you can see on the screens is fixed)

http://imageshack.us/photo/my-images/848/koth1.png/
http://imageshack.us/photo/my-images/31/koth2.png/
http://imageshack.us/photo/my-images/842/koth3.png/
http://imageshack.us/photo/my-images/404/koth4.png/
http://imageshack.us/photo/my-images/685/koth5.png/
http://imageshack.us/photo/my-images/20/koth6.png/
http://imageshack.us/photo/my-images/689/koth7.png/




alternative download here:
http://www.2shared.com/file/2PkQI-FO/KOTH.html (english website)
http://www.file-upload.net/download-425 ... H.zip.html (german website)
[ replaced link, it's v1.2 now ]



btw, it'd be nice so see some replies, it might be early to say but it seems the community does have no interest in new gameplay mods
Attachments
KOTH.zip
King of the Hill v1.2
(5.13 KiB) Downloaded 114 times
Last edited by Myxir on 10 Apr 2012, 15:56, edited 8 times in total.
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Re: Gameplay Mod - King of the Hill

Postby FunkOff » 09 Apr 2012, 14:31

Oh, cool.
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Re: Gameplay Mod - King of the Hill

Postby Myxir » 10 Apr 2012, 13:16

updated this

mod is v1.2 now, i fixed some code failure causing miscalculation for team score
added pictures
Unhappy with balance http://i.imgur.com/q5G2BlM.png
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Re: Gameplay Mod - King of the Hill

Postby FunkOff » 10 Apr 2012, 15:49

Can you just attach the file to the forums so I don't have to get it from a diff website?
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Re: Gameplay Mod - King of the Hill

Postby Beastmode » 10 Apr 2012, 20:35

mod Sounds pretty cool
https://www.youtube.com/user/MaSTeRgUnS22/videos

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