Patch 3641 Pre Release Discussion thread

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Patch 3641 Pre Release Discussion thread

Postby Sheeo » 25 Jun 2015, 22:50

News announcement here: http://www.faforever.com/2015/06/patch- ... YxpUfmqqko

Please use this thread for discussing the next patch. Try and keep bugs in the tech support section of the forum, thanks!


Regards,
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Re: Patch 3641 Pre Release Discussion thread

Postby SeraphimLeftNut » 26 Jun 2015, 00:24

The changelog is a must read for everyone.
34 new taunts... Perhaps as the map pool the taunt pool should also rotate, with new material taken from drunk deranged setons players on skype etc.
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: Patch 3641 Pre Release Discussion thread

Postby Aulex » 26 Jun 2015, 00:31

Shit dude 34 taunts? This patch is gonna be dope.
"Let's start beating ass and die" - drunk TA4Life

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Re: Patch 3641 Pre Release Discussion thread

Postby tatsu » 26 Jun 2015, 01:34

this is the stuff. especially things like show reclaim value on map. I think area commands should really have been thrown in there as well.

As for cybran beams I don't really know, sure they're subtle, but beautiful as well. I get that the problem was that they were complex to read as you had to first make your way back from the assisted source to the drone then link that up with your eyes to the thin trail the engie was producing. I'm just worried a little bit of FA's aesthetic died there.

EDIT : after trying it I must say it's just as well. I like it.

could there however be an option to hold map reclain info on?

I like that there be a key combination to reveal them but I'd find it even better if there was another one to leave them on.
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Re: Patch 3641 Pre Release Discussion thread

Postby ZenTractor » 26 Jun 2015, 03:24

When there's talk about "Cybran build bots" does that mean the little flying crescent moon thingys? Because those are some awesome changes in there, especially the one about moving on to new targets.
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Re: Patch 3641 Pre Release Discussion thread

Postby speed2 » 26 Jun 2015, 04:34

Here is the list of all taunts http://wiki.faforever.com/index.php?title=Taunt They were taken from campaign.
Adding new custom ones will not be easy...
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Re: Patch 3641 Pre Release Discussion thread

Postby ninjase » 26 Jun 2015, 05:20

"Now possible to pause units to make them pause execution of queued up orders"

Does this mean ill be able to pause multiple nuke launchers, issue individual launch orders, then unpause them all at the same time and have them all launch on their specific targets simultaneously? Ive been wanting to do this forever!
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Re: Patch 3641 Pre Release Discussion thread

Postby Mad`Mozart » 26 Jun 2015, 08:37

What i dont get is why there are changes to SCU hitbox but no torpedo def hitbox?
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Re: Patch 3641 Pre Release Discussion thread

Postby Sheeo » 26 Jun 2015, 09:25

Mad`Mozart wrote:What i dont get is why there are changes to SCU hitbox but no torpedo def hitbox?


We're going to adjust the torpedo defenses, but it's more than just their hitboxes -- ideally they need adjustments to their bones, requiring someone with 3d modelling skills.
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Re: Patch 3641 Pre Release Discussion thread

Postby Col_Walter_Kurtz » 26 Jun 2015, 11:22

tatsu wrote:As for cybran beams I don't really know, sure they're subtle, but beautiful as well. I get that the problem was that they were complex to read as you had to first make your way back from the assisted source to the drone then link that up with your eyes to the thin trail the engie was producing. I'm just worried a little bit of FA's aesthetic died there.


x2

I can't check now, but how does it look? Screenshot maybe?
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