SACUs (rambo mostly)

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SACUs (rambo mostly)

Postby buletproof_bob » 23 Jun 2015, 02:29

Might already be a thread on this. Every team game that get far enough will eventually have someone go for SACUs, and someone complaining about it. Saying its cheap and an exploit etc. So, can we use them or not? I dont see the big problem. Can always match them with other SACUs, but I see a lot of people complaining (more than half the games).
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Re: SACUs (rambo mostly)

Postby --- » 23 Jun 2015, 08:01

Walking sideways while being under a monkeylord attack will result in the ML beam not hitting for quite some time. That's a big problem. It is unfair. The hitboxes will be fixed though I was told.
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Re: SACUs (rambo mostly)

Postby maki » 23 Jun 2015, 12:13

I usually complain a lot.

Laser weapons cannot hit them, so ml, gc and cybran pds are useless.
They are too cheap. UEF sacu: You get 48000 HP 750 dps, 35 range, 2.5 aoe and 56 buildpower for 5800 mass. They dont leave reclaim.
If you are cybran you cannot counter uef sacu spam. Cybran sacus are inferior to them.
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Re: SACUs (rambo mostly)

Postby Ithilis_Quo » 23 Jun 2015, 15:08

buletproof_bob wrote:Every team game that get far enough will eventually have someone go for SACUs, and someone complaining about it.


play euilibrium here something as that doenst exist... jast say....

check replay with sacu balance
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Re: SACUs (rambo mostly)

Postby Flamingo » 24 Jun 2015, 00:19

You have to kill them with air support. Similar to experimentals, sACUs really aren't that fast, so a squad of Wailers will wipe them out. If your game is going on so long that your opponent is building actual armies of sACUs, you can put Czars or Soul Rippers on it. If you don't have air control you're in trouble.

If you're playing games where the enemy can turret creep or where they're simply holding choke position with sACUs, then get away from maps that intentionally promote this kind of play. A unit that can build and repair local defenses while also fighting off Bricks is going to naturally be overpowered on a map where the entire meta is based on occupying a single choke and reinforcing it.

Personally, I think if anything is OP, it's the Seraphim overcharge on their sACUs, since a group of that kills everything but an ACU in a single point-and-click. Still, though, it takes some real slog-fest style maps to get to the point where an army of sACUs is a problem. That or very passive play.
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Re: SACUs (rambo mostly)

Postby buletproof_bob » 24 Jun 2015, 01:00

Its not about balance. I was just talking about people complaining and raging about it. Instead of saying gg at the end of the game, some people always choose to say "no air" or "shit team" and now "SACUs cheat". My point is, either accept that there will be SACUs or ban them till fix. I've seen people going on about ours while their own team was building them.
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Re: SACUs (rambo mostly)

Postby --- » 24 Jun 2015, 12:47

I am probably the only one who makes my UEF Rambo SACUs stop walking sideways when being under t4 attack. Stupid? Sure, if winning at any cost is your goal.
No interest in being part of spreading that cancer.
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Re: SACUs (rambo mostly)

Postby Vee » 24 Jun 2015, 15:31

Hitbox fixes?
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Re: SACUs (rambo mostly)

Postby buletproof_bob » 24 Jun 2015, 18:25

So you dont move them against GC/ monkey etc. What if its GC and a bunch of harbs or anything else non laser armed. Do you choose to not dodge harbs? Besides even without the glitch I would often want to move the SACUs around to force the experimentals to turn, your way you dont have the option.
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Re: SACUs (rambo mostly)

Postby theeggroll » 24 Jun 2015, 22:19

yeah if ml and GC lazers would get fixed then this wouldnt be any issue. its easy to strafe without meaning to
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