by Flamingo » 24 Jun 2015, 00:19
You have to kill them with air support. Similar to experimentals, sACUs really aren't that fast, so a squad of Wailers will wipe them out. If your game is going on so long that your opponent is building actual armies of sACUs, you can put Czars or Soul Rippers on it. If you don't have air control you're in trouble.
If you're playing games where the enemy can turret creep or where they're simply holding choke position with sACUs, then get away from maps that intentionally promote this kind of play. A unit that can build and repair local defenses while also fighting off Bricks is going to naturally be overpowered on a map where the entire meta is based on occupying a single choke and reinforcing it.
Personally, I think if anything is OP, it's the Seraphim overcharge on their sACUs, since a group of that kills everything but an ACU in a single point-and-click. Still, though, it takes some real slog-fest style maps to get to the point where an army of sACUs is a problem. That or very passive play.