by prodromos » 15 Jun 2015, 07:59
A good game should go through distinct t1, t2, t3, and t4 stages imo.
In this scenario t1 spam is not only a necessity but quite desirable.
Instead building walls and pds, hoping that they will somehow buy
You some time to sit your ass quietly to t3 is the really lame practice.
There's no strategy and depth in this and continously whining about
Spam, reveal that you actually desire playing one dimensional games;
you could instead play no rush 20, x2 and I would have no problem
With this because you would be truthful to yourself and to the
Rest of us. Heck, I even wish the ridiculousness of nr x2 once in
A while.
Things are quite ok and healthy at the moment imo. They could be better,
Yes, but you couldn't ever cancel the obsession of some people for
Some maps;so why insist on swimming adverso flumine? It's futile.
For example ladder could be regulated a bit more, so, that it is ensured
That a correct mix of maps is involved every time. I have the feeling
That the previous map rotations gave more consistent results and that
Having preferred maps lead to continuously play the same maps.
And auto-killing yourself in order not to play your hated maps should
Lead to you losing double the points, do i have to explain why?
As for custom games (also called ranked gobal , lol), they are the definition
Of a rating bender. No regulation, no control over the environment on which skill
Is judged. You can have a 2000 rating by playing 2000 Isises, Shitonz and gaapz.
Still it is the basis of global ranking, only to satisfy the strange wishes and qualms
Of some vocal people.
Still I have no problem with things as they stand right now.
I do my thing, others do theirs; just saying my opinion.