Build 52 balance changelog:
Air:
- T1 Gunship : DPS = 40 (from 35)
Naval:
- T3 tactical sub: missile salvo delay reduced to 0.7 (from 0.8) = buff against TMD.
Land:
- T1 light tank : same DPS, slightly longer reload
- EMP tank : firing randomness = 0.4 (from 0.5)
- MML : AOE = 1.75 (from 1.5)
- T2 heavy tank : size slightly increased back
- Nova role changed to raiding unit : 3500 HP (from 2750), speed = 3.7 (from 2), range = 26 and 22 (from 40 and 25), DPS = 200 (from 266). Now provides artillery support.
- T3 artillery : cost = 960 mass (from 800), 9600 energy (from 8000) ; 1800 HP (from 800), damage = 600 (from 850), reload time = 7.5 sec (from 11.1), DPS = 80 (from 76) ; unpack animation much faster (similar with UEF t3 mobile arty).
- Slugger : each shot = 850 damages (from 600) = 404 DPS (from 300) weapon changed to plasma cannons, HP = 7200 (from 8200), range = 32 (from 30), speed = 2.2 (from 2.4)
ACU:
Power Armor : + 20000 HP (from 25000) ; 250000 energy (from 240000), 2500 buildtime (from 2400).
SCU :
- TurnRate = 90 (from 150), this will help Rocket launchers to keep facing their targets more easily when microed (it's still not good to move the unit left and right constantly, better to move forward / back)
- Default left gun : DPS = 225 (from 250), Capacitor DPS = 350 (from 400), (with gun upgrade DPS are doubled)
- Capacitor AOE for default gun increased to 2 (from 1.25)
- Rocket launcher firing tolerance = 1 (from 2), mass cost = 900 (from 850)
- Railgun : mass cost = 2350 (from 2200)
- Additional capacitor : mass cost = 450 (from 500)
- Rapid Repair : mass cost = 1000 (from 800), buildtime = 4200 (from 4000) : provides 6000 HP (from 4000), repair rate reduced to same as ACU = 70 (from 100) (N.B. : this repair rate + natural regen rate are doubled when capacitor is activated).
- Power Armor : provides 22000 HP (from 24000), mass cost = 2500 (from 3000)
- Resource generator : buildtime = 3600 (from 3000), energy cost )= 45000 (from 43500)
SCU Presets:
- Trooper and Fast Combat presets removed
- Gunslinger preset gets an additional capacitor
- Rocket launcher preset gets speed upgrade
- Producer presets gets right engineering arm
T4:
Crawler rework
- HP = 40k (from 42 k), mass cost = 18k (from 24 k) ;
- Main Missiles changed to Homing EMP missiles : now Stun normal units for 4 seconds (including Battleships), less effective against Experimentals (stun for 0.2 seconds), reload time decreased to 10 seconds, damages reduced to 400 (from 500) + 100 damages to shields = 480 DPS / 600 against shields (from 500), / bombard EMP missiles = 800 DPS (from 2000) / 1000 against shields, EMP missiles are less efficient against Experimentals with Experimental armor (= only half damages on Land Experimentals), missiles are a bit slower and now explode sooner if they don't hit target or ground.
- Longer range tactical missiles damage = 1000 (from 800), reload = 12 seconds (from 10), delay between each missile reduced (= buff), AOE = 3 (from 1.5).