b48 balance changelog:
Structures:
- T2 point defense : Rate of fire = 0.4 (from 0.39), DPS = 120 (from 114).
Land :
- ACU : ACU rate of fire not reduced when in capacitor mode
- T1 tanks speed : 3.6 (from 3.5)
- Tank destroyer various buffs : speed = 2.6 (from 2.5), max acceleration = 0.8 (from 0.7); AOE = 1.5 (from 1.2); firing randomness on the move reduced to 0.9, firing tolerance while on the move reduced to 0.5. Turret turn speed = 45 (from 40).
- EMP tank : damage to shield reduced to 140 (from 160); speed = 2.7 (from 2.6) ; range = 35 (from 32), stun durations were fixed and work properly for t1 units, stun duration = t1 : 2.5 sec, t2 : 1.25 sec, t3 0.625 sec
- Nova as t3 aurora : 3500 HP (from 5500), speed 2.5 (from 3.5); main weapon : 200 DPS = 1200 damages every 6 seconds at 40 range with 1 AOE (from 1200 damages every 7 seconds at 38 range with 1.5 AOE) ; other weapon = 160 DPS : 200 damages (from 160) with 0.8 rate of fire (from 1)
- Beamer DPS increased to 2400 (from 2250)
Naval changes:
- Destroyer : bombard rate of fire = 0.4 (from 0.45), bombardturretturnspeed = 10 (from no value)
- Cruiser nerf : AA weapon rate of fire = 0.625 (from 0.65) ; EMP range = 75 (from 80), stun duration = tech 1 2 sec / tech 2 1 sec / tech 3 0.5 sec, rate of fire = 0.625 (from 0.75)
- Railgun Carrier : HP reduced to 2600 (from 2700), cost reduced to 1280 mass, 9600 energy, 4800 buildtime (from 1500/10800/5400)
- Heavy destroyer buff :
> general changes = 8000 mass (from 7000) and 34 000 HP (from 28 000) ; veterancy = 30 / 60 / 90 / 120 / 150 (from 25/50, etc). Speed = 4 (from 4.2) ; turn rate = 35 (from 25)
> main cannon rate of fire = 0.2 (from 0.18), bombard rate of fire = 0.333; bombardturretturnspeed = 5 (from no value); muzzle velocity = 40 (from 45), bombard firing randomness = 0.8 (from 0.5), yaw range = 150 (from 100) and yaw speed = 70 (from 60) ;
> AA weapon : muzzle velocity = 35 (from 22), damage = 50 (from 30), rate of fire = 3.333 (from 4); AOE = 2 (from 3), firing randomness = 2 (from 3) ; range = 50 (from 45) ;
> stingray cannon range = 50 (from 45)
- T3 sub buffs : Health = 6000 HP (from 5000) ; missiles damages = 800 (from 675) DPS = 240 (from 202.5), muzzle salvo delay = 0.8 (from 1); torpedo initial speed = 1 ; acceleration = 3
- T3 aircraft carrier buff : cost = 3800 mass and 38000 energy (from 4000 and 40 000), buildtime = 12000 (from 14400); range= 85 (from 100); damage = 30 (from 20), rate of fire = 2.5 (from 3.4) DPS = 600 (from 533) ; firingrandomness = 0.75 (from 0.05)
Air:
- T1 Bomber : different rates of fire fixed, AOE = 2.6 (from 2.5), firing randomness = 1 (from 0.75)
- T1 gunship : 4050 energy (from 4500)
- Torpedo Gunship : torpedo weapon DPS increased to 50 (from 45)
SCU Rework:
- SACU Factory : Health = 8000 HP (from 10 000), cost = 2000 mass, 2000 energy, 2000 buildtime (from 3000, 30000, 3000)
- SACU upgrades have been made cheaper overall.
- RAS upgrade changed into a Resource Generator that produces 2 mass and 400 energy (from +5 mass and + 1500 energy), speeds up capacitor charge (20 seconds instead of 50) ; explosion when Resource Generator is equipped reduced to 3500 (from 7000); cost changed to 800 mass / 50 000 energy / 3600 buildtime (from 3200 mass, 60000 energy, 4800 buildtime)
- Regular SACU : cheaper, weaker, doesn't produce any resources if not equipped with a resource generator upgrade (from +1 mass and +20 energy)
Cost = 1400 mass, 10 800 buildtime (from 2000 mass, 14400 buildtime)
12 000 HP (from 14 000), base weapon : DPS = 281 DPS (from 300), range = 25.
- Offensive SACU : cost reduced across the board ; are now selected like attack units (since they cannot build anything)
- New Presets :
* Fast Combat Preset : cannon and machinegun + locomotor upgrade (1900 mass ; speed = 3.3, 581 DPS at 25 range)
*Gunslinger (uses the single gun icon) : equipped with double left gun only (1600 masscost; 12 000 HP, 562 DPS, 35 range)
* Heavy Gunslinger (uses double gun icon) : double left gun + capacitor addon + rapid repair (3000 masscost; 16000 HP, 562 DPS, 35 range, 30 seconds capacitor time)
* Combat preset (uses now explosion icon) : dual weapons with left gun upgrade (2200 masscost; 12 000 HP, one weapon with 562 DPS, 35 range, another one with 300 DPS, 25 range)
* Energy Rocket Launcher (uses AOE icon) : dual rocket launchers + Resource generator (3100 mass; 12 000 HP, 360 DPS and 50 range, capacitor charge time is 20 seconds instead of 50 seconds)