Balance changelog for build 40

Balance discussions for The Nomads.

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Balance changelog for build 40

Postby pip » 10 Apr 2013, 13:48

General anti air change:
All dedicated anti air units and structures target Experimental air units in priority

Land units:

ACU:
T3 engineering suit regen reate fixed:
NewRegenRate = 35, (from 15)
RAS upgrade:
mass output = +13 (from +14)
Energy output = +3800 (from +3300)

SCU:
Base Health = 15000 (from 16500)
Normal explosion = 500 (radius 3)
2nd upgrade of primary weapon (right arm) : add range = 10
Machine gun upgrade range = 30 (from 25)

Sniper mode upgrade:
add range = 40 (instead of 45)
add damage = 650 (from 350)
add rate of fire multiplier = 0.2 (from 0.25)
Rapid repair:
cost :
BuildCostEnergy = 36000,
BuildCostMass = 1000,
BuildTime = 3600,
new health = +5000 hp (from 4500),

SCU RAS:
mass cost = 4000 (from 2000)
buildtime = 6000 (from 4800)
mass output = +4 (from +6), energy output = 1500 (from 600)
RAS explosion = 7500 damages

Assassin Tank Buster:
FiringRandomnessWhileMoving = 1.15 (from 1.3)

T2 heavy tank :
FAFhook tweak only: all relevant speeds = 3 (from 2.7)

T3 super heavy tank: improved movement behaviour
MaxBrake = 0, (from 3.5)
MaxSpeedReverse = 3.5, (from 0)
MaxSteerForce = 3.5, (from 10)
TurnRadius = 3.5, (from 0)
TurnRate = 310, (from 60)

Bullfrog, Crawler and Beamer:
They target SCU (SUBCOMMANDER), just after Experimentals and before t3.

Naval units:

Aircraft Carrier:
New model
All speeds = 3.7 (from 3 or 2.5)
All AA weapons:
Muzzle velocity = 90 (from 65)
Rate of fire = 3.4 (from 2) and 2 shots are fired at once (from 4)
Range = 75, AOE = 2 (from 1.5)

2 TMD with 0.5 rate of fire (from 1 with 1 rate of fire)
Flare guns added

Air units:
ASF:
FAF balance:
Health and Max Health = 1600 (from 2300)
Mass cost = 350 (from 400)
Wreck mass multiplier = 0.45 (from 0.9)

Comet:
Can transport ships as standard behaviour.
AA weapon damage = 350 (from 300)
MinRadius = 3 (from 8)
Rate of fire = 0.8 (from 1)

Structures:

T3 mass fabricator sized standardized with other t3 massfabs
UniformScale = 0.325 (from 0.5)
lifesize bar = 3 (from 4)
MeshExtentsX = 2.8, (3.2)
MeshExtentsY = 1.6, (2)
MeshExtentsZ = 2.8, (3.2)

SelectionSizeX = 2, (from 3.6)
SelectionSizeZ = 2, (from 3.6)

SizeX = 2.6, (from 5)
SizeY = 1.45, (from 2.1)
SizeZ = 2.6, (from 5)

SAM with FAF balance change:
Health and Max Health = 7000 hp (from 10500)
DamageRadius = 1.5 (from 0)
MuzzleVelocity = 45 (from 30)
Veterancy = 24/48/72/96/120 (from 12/24/36/48/60)
SAM Projectile bp :
LeadTarget = true, (from false)

Game ender:
The Big Bertha game ender placeholder is removed ; the t3 orbital artillery is stronger and more expensive than other factions. Two of them are almost as efficient as a game ender.

T3 static artillery:
(change both INB2302 and INO2302 to avoid discrepancies)
3603 Mass cost = 100 000 (from 80 000); FAFhook mass cost = 90 000
3603 Energy cost = 1000 000 (from 800 000); FAFhook energy cost = 900 000
Buildtime (for both 3603 and FAF) = 40 000 (from 28 000)
Shoots 5 projectiles dealing each 1500 damages in 6 AOE (from one 5000 damage projectile)
firingRandomness = 0.7 (from 0.25)
MuzzleSalvoDelay = 0.4,
EnergyDrainPerSecond = 5000 (from 3800)
Energy required = 10000 (from 7600)
Rate of Fire = 0.086 (from 0.11)
pip
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Re: Balance changelog for build 40

Postby Marc Collin » 17 May 2013, 08:47

Thanks for the acknowledgement and detailed information. Its really helping and useful for future.
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