Balance changes for build 37

Balance discussions for The Nomads.

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Balance changes for build 37

Postby pip » 25 Jan 2013, 23:14

Build 37, balance changelog only:
(see general discussion section for the general changelog)
Structures:

Air factory and Naval factory cost fixed: FAFhook used same id for the merged bp.

T2 artillery:
muzzle velocity = 40 (from 45)

t3 rocket artillery:
Health = 6000 HP
4000 mass (from 3500)
energy = 36000 (from 30000)
buildtime = 4000 (from 3000)
size = 3x3 (from 2x2) with other changes to make it work properly
Damage = 675 (from 625)
Energy consumption per second = 800 (from 500)
rate of fire = 0.07
4*2 missiles each = 675 = 2700 * 2 = 5400 damages total (instead of 6 * 625 = 3750 total)
378 DPS (from 337)

T2 mass fab:
footprint x and z = 1 (prevents preview display bug)

T3 SAM:
footprint x and z = 1 (prevents preview display bug)

ACU:
Borbital Bombardment : deals friendly damage
Radius = 4 (from 5)

SCU:
Base weapon damage = 350 (from 300)
Sniper mode adds +45 (from + 30) range
firing randomness while on the move in sniper mode = 0.7 (from 0.9)

NB: New SCU system that allows to build up custom upgraded SCU right from the Factory!

Land Units:

T1 Medium tank:
Speed = 3.5 (from 3.6)

Tank Destroyer:
Buildtime = 300 (from 320)
Speed = 2.5 (from 2.3)
Rate of fire = 0.11 (from 0.1)

EMP tank:
Vision radius = 26 (from 28)
Damage Radius = 1.3 (from 1.2)
Damage = 20
Rate of fire = 0.8 (from 1)
Stun durations = 2.4 / 1.2 / 0.6 (from 2.3 / 1.3 / 0.8)

Field Engineer:
TMD range = 25 (from 20)

MML:
Mass cost = 200 (from 160)
Energy cost = 1500 (from 800)
Buildtime = 1000 (from 800)
Firingrandomness = 0.9 (from 0.8)

T3 tank:
speed = 3.5 (from 4)

Beamer:
Health and Max Health = 30000 (from 28000)
Explosion on death damage = 4000 (from 2500)

Crawler:
remove misc overlay
Tac missiles damages = 800 (from 625)
Fusion missiles damage = 350 (from 300) for bombardment mode too
Fusion missiles range (in default mode) = 120 (from 110)
Anti Air weapon range = 64 (from 50)
Crush damage = 800 (from 500)
Death Weapon radius = 7 (from 6)

Bullfrog:
remove misc overlay
Anti air weapon range = 40 (from 35)
Crush Damage = 1000 (from 500)
Death Weapon radius = 7 (from 6)

Air units:

T1 Bomber:
Range = 32 (from 40)

Fighter / Bomber:
- Add this line to the air section: PredictAheadForBombDrop = 3,
- Bomb weapon damage = 100 (from 125)
muzzle salvo delay = 0.27 (from 0.1)
- Rocket anti ground weapon:
MaxRadius = 50 (from 45)
Muzzle velocity = 15 (from 35)

ASF:
Health = 2300 (from 2250)
Damage for both weapons = 72 (back to 432 DPS)

T3 Bomber:
Max air speed = 17 (from 18)
Elevation = 21 (from 20)
Range = 100 (from 90)

Comet:
Max Air speed = 12 (from 10)

Naval units:

Cruiser:
Stun Duration = 2.4 / 1.2 / 0.6 (from 2.3/1.3/0.8)
DamageRadius = 1.3 (from 1.2)

Destoyer:
Range = 80 (from 70)
Initial damage = 180 (from 150)
total DPS = 330 (from 300)

Railgun Boat:
TMD range = 55 (from 30)

Heavy Destroyer:
Range = 100 (from 90)

T3 Sub:
Missile Damage = 675 (from 625)
Missile rate of fire = 0.05 (from 0.08)
torpedoes = 6 doing 175 damages (from 4 doing 250 damages); rate of fire = 0.25 (from 0.3) ; muzzle velocity = 5 (from 10) ; muzzle salvo delay = 0.6 (from 0.4)

Aircraft Carrier:
AA weapons : projectile velocity = 65 (from 45)
projectile per on fire = 4 (from 1)
TMD rate of fire = 1 (from 0.5)
pip
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