Hi Pip, im loking on sacus and try clean the prebuild option, thay had big variety of function and combination so in final they can had plenty of different sacus, what is confusion from plenty of sacus units. then im loking on ras and capacitator(ok this part was confusion), here is it:
At first RAS:
- RAS mean reasourse alocation system, but this not as other ras, this is diferent and we need tell other ppl that this is diferent RAS as other, with diferent function, so i think we can rename ras for name what is better describe what is it:
RAS -> VRG - Volatile Reasource Generator
- when build RAS/VRG give range circle of explosion range
- give kamikadze toggle on SACU when build RAS/VRG, same as had cybran mobile bomb. so you can explode imediatly and not need w8 5sec by ctl+k
At second capacitator ubgrade:
Im not total shure what all this ubgrade do, but i probably never build it if it only bring more time on capacitator mode. Maybe it do something else as only do more time, and my suggestion would be wrong, my sugestion are about capacitator upgrade upgrade capacitator on qaualitativ too, not only on qauantity:
1. option) when had build capacitator, turn capacitator On give more visual intel, as when dont had build capacitator, Imho it can be 50 as had Aeon ACU with sensors. (and same as range of rocket)
2. option) when had build RAS, and capacitator ubgrade, and capacitator is ON and go kamikaze, give bigger dmg on explosion 3500->5000, (this combination cost 1900mass, cybran bomb do 3500 dmg on 4,5AOE and cost 300mass, and nomad damage friendly units too, cybran not)
3. option) when had build capacitator upgrade and capacitator is on, give bonus AOE dmg to gun/misiles/railgun
4. Apofenas influence ) when buy capacitator upg, and capacitator is on missile had +50% range, but dont give any dmg on palce after shot 50->75 (as wepon against sniper bot what is big weakness for nomads, can had only one misile, and deal only soft dmg, missile had big range so is unaccurate because it is long time to arrive to sniper bot destination, but had slithli better splash so can kill sniper bot, and be use as outrange turet, but mass effective is only agaianst unshieldet sniper and mobil arty.
(not only on SACU but on ACU too, pls remove posibility turn capacitator off when is on, he cant be turned off and make it false conviction that can, and save capacitator time, this doenst happend and ppl would ask why it doenst work)
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PREBUILD SACU
we had plenty of option, so can be nice had split line on SACU factory same as we had on Engyners when he had on one cell factorys, on second eco buildng on third defense building etc... Idea of nomads sacu is that they are more as common (battle) units as other sacu. So i think that we can rename prebuild Sacu to dont be called sacu with present, but simply new name of unit whitout SAC in name.
I rework your prebuild order what i decide to be on my opinion best option, dont take it personal:)
I imagine it that we would had 3 category, separate with split line (as on enginer build)
1. Army category (all are as army unit, not as sacu/eng)
2. Specialist category (all are army units not as sacu/eng)
3. support category (all are sacu/eng category)
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Left / back / Right
0= nothing
ARMY
Iron- 0 / 0 / 1gun 400 => 900mass
Rouge - 0/speed 400 / 1gun +2gun => 2000mass
Gunslinger - 0 /regen 800 / 1gun+2gun => 2400mass
Rambo - gatling 600 / powerArmor 4200 / 1gun+2gun => 6400mass
SPECIALIST
Granadier - missile 900/ 0 / missile 900 => 2300mass
Whaleman - Capacitator [new info from pip, dont know that it double ROF[ / 0 / Railgun 2000 => 3100mass
Pyroman - capacitator 600 / RAS 800 / 0 => 1900mass (only if capacitator upg rework)
SUPPORT
Skeleton - 0 / 0 /0 => 500mass
Classic/SACu - eng500 / 0 / 1gun 400 => 1400mass
Builder - eng / 0 / eng => 1500mass
Producer - 0 / RAS 800 / 0 => 1300mass