Nomads error report -Game breaking-

General Discussions about The Nomads.

Moderators: Softly, pip, Brute51, CookieNoob, JJ173, Moritz

Nomads error report -Game breaking-

Postby Turnus » 29 May 2014, 04:35

Okay i was playing a normal game against the AI.

Teams:
1: Myself playing Nomad / Cybran Sorian AI adaptive
2: 2 more Sorian AI adaptive
3: 1 Sorian AI adaptive (this guy got screwed on so many levels :lol:)
4: Nomad Sorian AIx Adaptive

There is apparently no attach file option so i will have to figure out a way to post my replay and whatnot, but the game breaker was that Nomad units cannot be finished off they don't detonate into wreckage. If i can post my replay then i will have marked what i mean and talked about it in the game.

Replay ID : 2246111

.....After looking through the replay log i think the issue was on my end. I accidently left RK's explosions mod on after a game of Coop. This would completely explain the issue....
Turnus
Avatar-of-War
 
Posts: 50
Joined: 21 Feb 2014, 00:18
Has liked: 0 time
Been liked: 0 time
FAF User Name: Turnus

Re: Nomads error report -Game breaking-

Postby pip » 29 May 2014, 09:16

Yes, RK's mod is not compatible with nomads, and your issue is what happens when you activate it before a nomads game.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Nomads error report -Game breaking-

Postby Turnus » 31 May 2014, 06:00

pip wrote:Yes, RK's mod is not compatible with nomads, and your issue is what happens when you activate it before a nomads game.


Yeah this is confirmed sorry for the scare.
Turnus
Avatar-of-War
 
Posts: 50
Joined: 21 Feb 2014, 00:18
Has liked: 0 time
Been liked: 0 time
FAF User Name: Turnus


Return to Nomads Discussions

Who is online

Users browsing this forum: No registered users and 1 guest