Batmansrueckkehr wrote:well, on paper the cruisers seems to be the diamond beyond the nomads navy. but keep in mind it will be the first units which will get shoot.
before u change something there, i would to some more testing. maybe not to change the duration of the stun effect but the range of the canon.
with this you will have more cruisers than destroyers in ur navy to get them all stuned - but u have to manage to get in range which is difficult because of low hp of the cruiser. the opponent will have to micro his ships out of range to survive and use his range. sounds like an interesting fight.
but let it be tested as it is right now.
The range of the cruiser EMP weapon is meant to counter shields more than paralyze stuff. At the longest range, it's more difficult to paralyze, because there is more time for the projectiles to travel and more inaccuracy, it's easier for the target to escape just by moving. EMP to stun is most efficient at medium range. The long range, however, means that even if the shots are not precise, they will hit shields. Cruisers target shields before anything else.
The other 2 naval units have less range : they need to come closer to deal with units that may be stunned byt he cruiser that can stay a bit behind. Cruisers are for support, they should not be in the front line, otherwise, they will just be killed by frigates and destroyers.
For now, the intended changes are :
- stun duration reduced by 0.1 sec
- slower rate of fire and less accuracy of EMP weapon, but around same DPS to shields
As for the Destroyer, it will have less DPS but more HP, otherwise, it's too easy to kill them with mass subs when you have killed all railgun boats around. The frigate will also have +50 HP.