Wow, thanks for the feedback!
- It's very strange that the com uber bomb is appearantly back. I dont know how that happened, it wasn't deliberate for sure. Oh wait, I know how it's possible. It's already fixed in the next version.
- I didn't know energy storage had a different icon. Investigating a bit, looks like it's a FAF change. Nomads does it correct if you compare it to 3599 or 3603 but FAF changed the icons on all energy storage. In the FAF part of the mod I've changed the icon aswell so that for FAF only the icon changes and the other versions retain the icon (yes, Nomads supports other versions aswell).
- Sorry about replacing the model. But it's possible you'll see it again.
- I know about the energy consumption not properly displayed when boosting radar. It's not something I can fix easily nor fast. For now I'll keep it as is, only the value displayed doesn't match but the correct amount of energy is still used. (I hoped you wouldn't see it
)
- The stealth shield generator and the shield generator are two different units. Each have their own energy usage defined. There's a difference in the energy use for these two units, the normal shield uses 200, the one with stealth shield uses 150. Pip, for now in the next version I'll change the stealth shield to 250 but you should provide a different value if it's not ok.
- The Comet behaves pretty much like other transports, doesn't it? Have you never noticed a transport waiting for the unit(s) instead of moving to them? I have. I don'think it's a bug nor different behaviour and it's not something I can change or fix (if it was broken). The unit behaviour regarding transport is mostly controlled in the engine (meaning I can't change it).