Hello everyone,
Today its time for the first Nomads patch of the year -
Nomads V 90Since the last patch, there have been 87 commits, and we have quite a lot more things stacked up for next time. Its hard to guess the time scales now, but we might be adding a new unit every patch, possibly even more, so keep track!
But to keep things going, we need you! Yes, you! To help out with the mods development, as well as just keeping up to date or even complaining, head here:
Nomads discord server: https://discord.gg/eV3wmAXYou can play the newest version right now by clicking the nomads featured mod from the list on the side of the client, enjoy!
Changes for this version:New T1 Tank model:This has actually been a little bit of a surprise model. At some point we made the decision to make the T1 tank non-amphibious, and planned a model for it. But it was a very low priority and we didnt expect to get one any time soon. But then Redmelevolence just went and made one! After a bit of cleaning up, its now in the mod, which is his first major contribution to it. Congratulations to him for keeping up with the work until it was finished. Also: thanks to Armaster and Marlo for working on it during various stages.
This guy doesnt have any special abilities, but there is an antenna that rises up when it gets a target! So keep an eye out for that little detail. We hope you enjoy seeing the new acu helper as much as we do!
Refactoring and lag reducing:This patch has been pretty heavy on the code, taking the time to clean up dozens of files, and thousands of lines of code! In particular thanks to speed2 for taking on the bulk of the work, who helped reduce lag with nomads significantly by rewriting the build effects from the ground up so they are a lot faster now.
Intel Probe:Just like last major patch, the intel probe got some more quality of life changes. Most of them are behind the scenes and are aimed at making it more robust and similar, but a couple of front end changes also made it in. Now you can use the intel probe from the acu orders panel, so you dont need the abilities panel at all. Also there is now a progress bar on the ACU which shows when the next probe will be ready. In addition there was a very old bug that could reset the timer on the cooldown, which has been fixed now.
UI Changes:We have been cleaning up a couple of niggles with the UI, most notably the unit stats and the auto-toggle, which is used for the capacitor upgrade.
The capacitor has an auto-charge mode, which has a ring that toggles and it looked pretty ugly so we made it much nicer:
and here is what it looked like previously so you can compare:
The ingame stats was a long term problem for us, since the FAF implementation is woefully inaccurate for many units and hasnt been fixed for years. This is outside of our area normally, since its the FA teams job to look after the base game, but we had to fix it after all this waiting since people kept looking up stats for Nomads units and thinking the numbers they were shown were accurate. And now they are!
Try to compare the dps stats for the UEF lobo below with the faf patch released currently, and see what the difference is!
Full list of changes from V89 (which was a minor patch so there were even more changes that arent listed):Shiny new features, and design changes:
- Replaced the T1 tank model
- Added a new icon for the auto-mode so its easier to tell if your capacitor upgrade is working or not.
Bugfixes, code improvements and more:
- many balance adjustments for keeping up to date with faf balance
- Many files refactored, including units, weapons and build effects which should be working a lot faster now as a result
- unit stats displays have been fixed since faf ones are broken
- intel probe timer got a small rework and now works better and shows a progress bar
- Nomads support for notify mod added, but you need to go into the settings and reset to defaults to add them. We are working on a solution.
- lots of old code cleaned up and removed
Balance:
- Fixed the T1maa/a DPS for anti air which was too high before
- Anchor has been removed from the T1 land scout, which was the last unit in the game to use it, so this ability is no longer in the game.
- Death weapons on the radars while being boosted have been removed, so that they dont create emp mines when killed anymore
- the T2 Cruiser now has better anti air performace
- Carrying on with the above, the Aircraft carrier has better anti air as well, having had bugs fixed regarding it.
- Lastly, the T2 mobile flak has some higher muzzle velocity so it can deal with planes better.
Undieing gratitude goes to:
Armaster - He helped out with modelling the T1 tank model!
Marlo - He also helped out with the T1 tank model, this time adding bones and getting it ready for the game to import.
Apofenas - As always, he has been the once working hard to get the balance just perfect. This includes things like the radars changes, fixing t1maaa dps and much more.
Thrax37 - A new contributor, he helped fix miscellaneous bugs, rename things and stuff like that. Thanks to him the intel probe has a progress bar now!
speed2 - We all know him, and he is responsible for a simply massive refactor of a whole load of files, cleaning, fixing and making the game run faster. High quality work, as expected.
All those who left feedback on the mod on our discord server, helped with suggestions and gave comments and criticism, you know who you are!
As usual, we are always looking for new developers to help us with our work. If you are interested in contributing, or even leaving a suggestion, or simply want to keep an eye on our progress as we continue our work on this mod, feel free to join our Discord server here:
https://discord.gg/eV3wmAX We look forward to hearing from you, and thank you for your continued support!
Additionally, if you are looking for help, advice or support on modding supcom in general, or how to do what we do, you are more than welcome to join and ask questions. We are also offering any content and source files we created, so you can get all the resources we use, some of which is extremely exclusive!
Sincerely,
The Nomads Development Team