Nomads are broken?

General Discussions about The Nomads.

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Nomads are broken?

Postby Nickaye » 24 Oct 2015, 05:50

The commander doesn't appear, I can't build anything, and I have access to all tiers upon starting the game. Any fixes?
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Re: Nomads are broken?

Postby pip » 24 Oct 2015, 10:12

Yes they are broken in FAF, as each new FAF patch break them and the developer has no time to fix it. You can play with this version :
https://bitbucket.org/Brute51/nomads/downloads
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Re: Nomads are broken?

Postby AI_Easy » 10 Jul 2016, 02:36

how do I play w/ that version you made a link to pip?
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Re: Nomads are broken?

Postby pip » 13 Jul 2016, 09:37

You download the latest file (b60) and install it. It will create a shortcut allowing you to play Nomads offline.
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Re: Nomads are broken?

Postby Apofenas » 13 Jul 2016, 14:05

RIP nomads. Having them integrated in FAF is probably the only way they aren't going to get broken in a week after mod gets fixed.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Nomads are broken?

Postby Ithilis_Quo » 13 Jul 2016, 23:33

Ideal and not that hard solution is integrate them, and add restrition "no nomads" as standard option.
- will be integrate, will not be broken all the time while hopefuly developers will care about it. And will not borther none who dont want to be.

But on this comunity where nothing positive can happend it will never happend. Because why yes?
"Fixed in Equilibrium" Washy
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Re: Nomads are broken?

Postby ympale » 18 Jul 2016, 10:46

^ this
maybe have the "no nomads" option enabled by default, to prevent unwanted surprises
but that may be a bit too naive to begin with, and this suggestion is doomed moot from beggining
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Re: Nomads are broken?

Postby CookieNoob » 19 Jul 2016, 21:56

well... why arent they integrated already anyway?
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Nomads are broken?

Postby Ithilis_Quo » 20 Jul 2016, 17:09

SirTobi60 wrote:well... why arent they integrated already anyway?


Becasue "everything is very fine rigth now", and "will break perfect faction balance" or "i dont like them"

basicly some clasic conservative trash talk, that is against everything new
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Re: Nomads are broken?

Postby RavenCurow » 29 Aug 2016, 00:36

I was wondering what exactly would need to be updated to make the nomads compatible with the current patch? I play with the nomads offline quite a bit and have even done a few mods for them. I have quite a bit of free time so I thought I might take a crack at updating them.
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