Nomads Development Diaries

General Discussions about The Nomads.

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Re: Nomads Development Diaries

Postby Exotic_Retard » 25 Jan 2020, 19:20

Hello everyone,

A couple weeks back we about Nomads in 2020, and if you havent yet read it, read it now. This week we are going to be continuing on naval units from last week, and a little about the twists and turns during the development process.

As always, this content you can spy ahead in the Nomads Development Discord, so if you want to get the exclusive info before everyone else, chat to the devs, ask questions or even contribute, you can do that here.

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Not T1 Frigate
Nomads development usually has unexpected things happening, and this is another one of them. The picture above is an out-of-nowhere masterpiece from Tag_Utter, who has been with us for a while, occasionally contributing fantastic models like that. The issue however is, that the sketch, which was seen in last weeks diary, was intended for a T1 frigate, and Utters model looks more like T4 unit. This is actually fine, and partly even intended. The concept sketches are not prescribed to units in particular so we have more leeway for situations like this one, where we will now be looking at converting the model into a T3 battleship, or possibly a T2 unit of some kind.

Here you can see the sketch and another image of the model:
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In any case, this is still a pretty early model, which needs quite a lot of adjustments and tweaks to make it really like a nomads unit, and to make sure that it has the right poly count, the right weapons, and things like that.

T1 Frigate
With the T1 frigate concept being moved to T3, there is now a need to replace it. So, here is the replacement. This one was done this morning, during a stream. Development streams are something we are experimenting with, and most likely we will continue with them. Be sure to check out the streams that are going to be coming more often in the future. For now its just me (Exotic_Retard) but it might be a more team effort later on.

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So far, the stream test was a sucess, since we immediately got a quick model out of it:

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While I was still drawing, Armaster started making. As a result we have this early model of the frigate, which again after some more work will turn into one of the naval units for the Nomads.

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And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don't worry if you think you are missing any skills, we will be glad to see you!
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Re: Nomads Development Diaries

Postby Exotic_Retard » 01 Feb 2020, 18:58

Hello everyone,

A couple weeks back we about Nomads in 2020, and if you havent yet read it, read it now. This week we are talking about an unexpected flood of contributions! The best kind of unexpected.

As always, this content you can spy ahead in the Nomads Development Discord, so if you want to get the exclusive info before everyone else, chat to the devs, ask questions or even contribute, you can do that here.

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New dev stream and new models
So last week we mentioned that we were testing new ways of reaching out and showing off our work. One of the things we are trying out is streaming development. Amazingly, this has already led to some suprise contributions, making the streams very successful indeed even after a couple of low quality sessions. Over time stream quality will increase and we should be seeing even more contributors. You can check out the stream recordings here.

These were intended to simply start a conversation about development, but what happened instead is that a whole pile of models were being made for fun or otherwise as a result. Check these out:

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We start off with Utters fantastic battleship model, which has made some great progress since last time, especially with the barrels on the turret. The unit is looking better and better with each version.

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And this model is from Marlo, who decided to start modelling one day and after some pointers has arrived at this. No spoilers just yet, but you might be able to guess what this could end up being after its finished.

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And last but absolutely not least, there was a practical flood of various models from Clockwork, who came practically out of nowhere and started producing top quality work! This was after the last stream, and we can expect fantastic things in the future, like the nomads world border above. He just started looking at sketches and making models all over the place. Take a look:
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Intel probe and other code fixes

Lastly, it is worth talking a little bit about the intel probe code. This was a very old ability for nomads, and as such the code behind it is also very old. Thanks to the efforts of Thrax37, one of our newest contributors, the code has been cleaned up, and bugs with it were fixed, including one fairly serious bug which reset the cooldown timers in some situations! Furthermore, Thrax37 has gone onto working on other issues, so we can expect to see great things from them in the future! Good job!


And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don't worry if you think you are missing any skills, we will be glad to see you!
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Re: Nomads Development Diaries

Postby Exotic_Retard » 09 Feb 2020, 19:33

Hello everyone,

A few weeks back we about Nomads in 2020, and if you havent yet read it, read it now. Today we are talking about even more models, and showing you a couple of sketches. Additionally, Development Streams Are Available.

As always, this content you can spy ahead in the Nomads Development Discord, so if you want to get the exclusive info before everyone else, chat to the devs, ask questions or even contribute, you can do that here.

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T3 Amphibious Tank
The T3 light tank for nomads is currently a hover tank. This isnt working out that well for it, and so we are planning on making it go along the sea floor instead. This means that it needs a new model for that to work, and here is what we have come up with so far.

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This particular model has been quite a bit of trouble, having gone through several iterations already, and none of them being quite good enough. This last one seems to be promising though, so we might end up with it looking like this, or not. Time will tell. The idea for this model was to focus a little bit on what makes it amphibious and turn that into the characteristic of the unit. In other words, we are going to have a fantastic submerging animation. We expect everyone to be amazed when it emerges out of the water onto the shore and unpacks its turret to shoot at their enemies, so stay tuned.

Also, there is a recording of the making of these two scribbles, enjoy:
https://youtu.be/4kPgnRaApm0

And here you can see some of the older designs that didnt make it. There are a lot more than just those, one day when the unit is finished we might post a complete list, but for now its a secret!

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Many More Models
Continuing his crusade from last week, Marlo has been very busy drowning everyone in his work, so its only fair to show some of it off to you guys. Not everything here is going to get into the mod eventually, but some of it is, and they are all nice to look at, so enjoy.
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And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don't worry if you think you are missing any skills, we will be glad to see you!
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Re: Nomads Development Diaries

Postby Exotic_Retard » Yesterday, 20:53

Hello everyone,

A few weeks back we about Nomads in 2020, and if you havent yet read it, read it now. Today we are talking about a couple of difficult models, and some of our advances in the code. Lastly, check out our development streams.

As always, this content you can spy ahead in the Nomads Development Discord, so if you want to get the exclusive info before everyone else, chat to the devs, ask questions or even contribute, you can do that here.

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Static Anti Air
Previously, we have worked on the models for the anti air and point defence turrets. These would end up as secondary weapons on various units, as well as T1 static defenses. One longstanding issue was that there was no base to these, so thats what we have been working on.

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T3 Amphibious Tank Model
Since last weeks sketch, we have got a nice little model from Marlo. Its pretty simple so far and has a long way to go, but it might be finally a tank concept that might get finished. We will see what the future holds, as always. Meanwhile you can have a look at the model and the sketch its based on.


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Lots of Refactoring
Recently we have been working pretty hard on cleaning up the code for the mod. The existing code base has been rather old and had many fixes on top of fixes on top of fixes. This led to it being pretty bloated, laggy and hard to maintain. So throughout the last year or so we have been fixing it as we went along. In the past week or so thanks to speed quite a lot of stuff got fixed. Here is what was done so far:
- A bunch of one line functions has been replaced, making the game run a little bit faster overall
- The building beam effects of all nomads units were rewritten, making the code a lot smaller, and a whole lot faster. We previously fixed a similar bug which we fixed by reducing the effects of these beams, but now things should be even faster, so thats great.
- Quite a lot of files got cleaned up, with random lines removed, random file imports, old useless code deleted. Again, things should become faster thanks to that.

Theres more coming in that department as usual, so great job speed! Be sure to thank him when you see him as well.

And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don't worry if you think you are missing any skills, we will be glad to see you!
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