Nomads release notes

General Discussions about The Nomads.

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Re: Nomads release notes

Postby spectrez » 03 Dec 2019, 16:47

Exotic_Retard, thanks.) Unfortunately I have not enough time to play or to make some arts... But your modification inspires me. I know that it's a hard job. I wish success!
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Re: Nomads release notes

Postby Exotic_Retard » 21 Dec 2019, 11:09

Hello everyone,
Today is the release day for Nomads V 88
This patch is the last patch of this year, bringing the total number of nomads patches released in 2019 to 14!
Of those, 6 were major patches, and 8 were minor patches, and together thats more than one patch per month!
We believe that its very important to keep the mod updated frequently so you guys get to see all the latest features without delay, and all your help and support has been absolutely necessary to make this happen.

But if you would like to see even more progress next year, then you need to get involved too! Mods don't make themselves you know! And we need you (yes, you!) more than ever! There is every kind of work that needs doing, so dont worry if you think you dont have coding skills, because every skill is needed.

To help out with the mods development, as well as just keeping up to date or even complaining, head here:
Nomads discord server: https://discord.gg/eV3wmAX

You can play the newest version right now by clicking the nomads featured mod from the list on the side of the client, enjoy!


Changes for this version:
New T1 Air scout model:

Image

If you have been keeping up with the development diaries, you may have seen some hints of the T1 air scout already, and now its time to see the finished thing in game!

Image

This little guy doesnt have any particular special abilities, but we still made it the best that it could be! When landing, it folds its engines inwards like so:

Image

New Unit Icons:
Amazing Ninrai has been at it again, this time fixing a long term pain involving outdated unit icons! We keep working on new models, but we havent had anyone to keep the icons matching. Now we do! And they are indeed very lovely:
Image

This is a never ending task though since we keep cranking out new stuff, so the T1 air scout doesnt have its icon just yet, but it will be done soon! We promise!


Intel Probe:
The intel probe got a quality of life pass this patch, with it now displaying the range of all the intels that it provides, so you arent confused anymore about where those are coming from. Additionally, if you have the capacitor upgrade on your ACU you can temporarily boost the radius of the probe with it for even more spying!


Full list of changes from V87 (note that V87 was a minor patch and contains even more stuff, but isnt listed here):
Spoiler: show
Shiny new features, and design changes:
- Replaced the T1 air scout model
- Updated unit icons to match the new models

Bugfixes, code improvements and more:
- Changed the air staging icon to T1 like the vanilla game
- Renamed the Assassin to Marksman
- Renamed Orbis to Eclipse
- Fixed an issue with hotbuild keys sometimes being wrong or missing.
- Rewrote the intel probe code so it now shows the radius of the intel it gives, and is also boosted by capacitor
- Adjusted the T4 transport to work even better with the beamer, so they have better animations, and fit together perfectly.

Balance:
- Updated target priorities on all the nomads units, so now they will be much more convenient to use. enjoy!
- Updated the T2 gunship to have one type of missile that can target both above and underwater units, with bonus damage to the latter
- Changed the balance on the Leviathan into a more submarine based unit following your feedback. check it out!
- Made the T4 transport and beamer have the same range on their weapons for maximum ghetto fun
- Cleaned up a whole bunch of code regarding

Undieing gratitude goes to:
Spoiler: show
Armaster - He made the T1 scout model! We can all only aspire to be like him one day!
Apofenas - The veritable king of balance! He has been working really hard listening to all the players feedback and making sure that the units are exactly right.
Ithilis - A key part of the mod is feedback, and Ithilis has done a lot of that. Because of him, a whole bunch of changes were made, and bugs were fixed this patch.
Samuel.hxs - He renamed the Orbis and Assassin to Eclipse and Marksman! Enough said!
ShrodingersKot - He helped out with grammar and spelling issues in the descriptions and names of stuff. This work is very important since its directly what you see in game.
Ninrai - He made the unit icons, which are just. As always fantastic work and we hope that all the other icons we will need are made by him, too!
All those who left feedback on the mod on our discord server, helped with suggestions and gave comments and criticism, you know who you are!


As usual, we are always looking for new developers to help us with our work. If you are interested in contributing, or even leaving a suggestion, or simply want to keep an eye on our progress as we continue our work on this mod, feel free to join our Discord server here: https://discord.gg/eV3wmAX

We look forward to hearing from you, and thank you for your continued support!

Additionally, if you are looking for help, advice or support on modding supcom in general, or how to do what we do, you are more than welcome to join and ask questions. We are also offering any content and source files we created, so you can get all the resources we use, some of which is extremely exclusive!

Sincerely,
The Nomads Development Team
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Re: Nomads release notes

Postby Exotic_Retard » 23 Feb 2020, 20:59

Hello everyone,
Today its time for the first Nomads patch of the year - Nomads V 90
Since the last patch, there have been 87 commits, and we have quite a lot more things stacked up for next time. Its hard to guess the time scales now, but we might be adding a new unit every patch, possibly even more, so keep track!

But to keep things going, we need you! Yes, you! To help out with the mods development, as well as just keeping up to date or even complaining, head here:
Nomads discord server: https://discord.gg/eV3wmAX

You can play the newest version right now by clicking the nomads featured mod from the list on the side of the client, enjoy!


Changes for this version:

New T1 Tank model:
Image

This has actually been a little bit of a surprise model. At some point we made the decision to make the T1 tank non-amphibious, and planned a model for it. But it was a very low priority and we didnt expect to get one any time soon. But then Redmelevolence just went and made one! After a bit of cleaning up, its now in the mod, which is his first major contribution to it. Congratulations to him for keeping up with the work until it was finished. Also: thanks to Armaster and Marlo for working on it during various stages.

This guy doesnt have any special abilities, but there is an antenna that rises up when it gets a target! So keep an eye out for that little detail. We hope you enjoy seeing the new acu helper as much as we do!

Image

Refactoring and lag reducing:
This patch has been pretty heavy on the code, taking the time to clean up dozens of files, and thousands of lines of code! In particular thanks to speed2 for taking on the bulk of the work, who helped reduce lag with nomads significantly by rewriting the build effects from the ground up so they are a lot faster now.

Intel Probe:
Just like last major patch, the intel probe got some more quality of life changes. Most of them are behind the scenes and are aimed at making it more robust and similar, but a couple of front end changes also made it in. Now you can use the intel probe from the acu orders panel, so you dont need the abilities panel at all. Also there is now a progress bar on the ACU which shows when the next probe will be ready. In addition there was a very old bug that could reset the timer on the cooldown, which has been fixed now.

UI Changes:
We have been cleaning up a couple of niggles with the UI, most notably the unit stats and the auto-toggle, which is used for the capacitor upgrade.

The capacitor has an auto-charge mode, which has a ring that toggles and it looked pretty ugly so we made it much nicer:
Image
and here is what it looked like previously so you can compare:
Image

The ingame stats was a long term problem for us, since the FAF implementation is woefully inaccurate for many units and hasnt been fixed for years. This is outside of our area normally, since its the FA teams job to look after the base game, but we had to fix it after all this waiting since people kept looking up stats for Nomads units and thinking the numbers they were shown were accurate. And now they are!

Try to compare the dps stats for the UEF lobo below with the faf patch released currently, and see what the difference is!
Image

Full list of changes from V89 (which was a minor patch so there were even more changes that arent listed):
Spoiler: show
Shiny new features, and design changes:
- Replaced the T1 tank model
- Added a new icon for the auto-mode so its easier to tell if your capacitor upgrade is working or not.

Bugfixes, code improvements and more:
- many balance adjustments for keeping up to date with faf balance
- Many files refactored, including units, weapons and build effects which should be working a lot faster now as a result
- unit stats displays have been fixed since faf ones are broken
- intel probe timer got a small rework and now works better and shows a progress bar
- Nomads support for notify mod added, but you need to go into the settings and reset to defaults to add them. We are working on a solution.
- lots of old code cleaned up and removed

Balance:
- Fixed the T1maa/a DPS for anti air which was too high before
- Anchor has been removed from the T1 land scout, which was the last unit in the game to use it, so this ability is no longer in the game.
- Death weapons on the radars while being boosted have been removed, so that they dont create emp mines when killed anymore
- the T2 Cruiser now has better anti air performace
- Carrying on with the above, the Aircraft carrier has better anti air as well, having had bugs fixed regarding it.
- Lastly, the T2 mobile flak has some higher muzzle velocity so it can deal with planes better.


Undieing gratitude goes to:
Spoiler: show
Armaster - He helped out with modelling the T1 tank model!
Marlo - He also helped out with the T1 tank model, this time adding bones and getting it ready for the game to import.
Apofenas - As always, he has been the once working hard to get the balance just perfect. This includes things like the radars changes, fixing t1maaa dps and much more.
Thrax37 - A new contributor, he helped fix miscellaneous bugs, rename things and stuff like that. Thanks to him the intel probe has a progress bar now!
speed2 - We all know him, and he is responsible for a simply massive refactor of a whole load of files, cleaning, fixing and making the game run faster. High quality work, as expected.
All those who left feedback on the mod on our discord server, helped with suggestions and gave comments and criticism, you know who you are!


As usual, we are always looking for new developers to help us with our work. If you are interested in contributing, or even leaving a suggestion, or simply want to keep an eye on our progress as we continue our work on this mod, feel free to join our Discord server here: https://discord.gg/eV3wmAX

We look forward to hearing from you, and thank you for your continued support!

Additionally, if you are looking for help, advice or support on modding supcom in general, or how to do what we do, you are more than welcome to join and ask questions. We are also offering any content and source files we created, so you can get all the resources we use, some of which is extremely exclusive!

Sincerely,
The Nomads Development Team
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