More simple solutions

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

More simple solutions

Postby FunkOff » 22 Mar 2012, 19:29

I have a simple idea to several balance issues: tactical missiles travel through shields. Mmls are too weak? Solved. Shields are too strong? Solved. Cybran is underpowered? Solved. Missile subs are useless? Solved. Tmd not nearly as good as shield gen? Solved.
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: More simple solutions

Postby FunkOff » 22 Mar 2012, 19:32

The only possible concern is billy. However if billy is close enough to pass through shields it is close enough to be shot by tmd.
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: More simple solutions

Postby Kryo » 22 Mar 2012, 20:07

that would make TMLs even more dominating....
Kryo
Evaluator
 
Posts: 518
Joined: 12 Sep 2011, 15:13
Has liked: 0 time
Been liked: 0 time
FAF User Name: Kryo

Re: More simple solutions

Postby FunkOff » 22 Mar 2012, 23:14

Kryo wrote:that would make TMLs even more dominating....


More? TMLs are only good for brief periods, it seems, that is, the time after you reach tech 2 and built the TML launcher, and before the enemy has built shields to cover all the important stuff.
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: More simple solutions

Postby Gunseng » 28 Mar 2012, 06:07

That will only give more power to Cybran against everyone but Aeon which is the only faction I have real issues playing against as Cybran. If there is to be an "anti-shield weapon" I don't think it should be easily blocked anyways. I'd say put it on T2 arty but that wouldn't help Cybran at all.

I think the best option would be to go ahead and give each faction their own T3 shield disruptor EXCEPT for Cybran.

For Cybran, the Hoplite should have a toggle button like their T1 mobile AA that allows them to toggle between increased damage versus shields or normal mode.
Gunseng
Avatar-of-War
 
Posts: 69
Joined: 06 Sep 2011, 05:24
Has liked: 0 time
Been liked: 0 time

Re: More simple solutions

Postby FunkOff » 28 Mar 2012, 13:43

Gunseng wrote:F :cry: or Cybran, the Hoplite should have a toggle button like their T1 mobile AA that allows them to toggle between increased damage versus shields or normal mode.


Heh, that would be useless because of the short range!
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: More simple solutions

Postby FunkOff » 28 Mar 2012, 13:54

Anaryl wrote:That's not a simple solution at all.

How bout just nerf the regen rate like normal people?


The up regen rate or the down regen rate (down being about 4x as much, on average)?
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: More simple solutions

Postby Gunseng » 28 Mar 2012, 19:20

FunkOff wrote:
Gunseng wrote:F :cry: or Cybran, the Hoplite should have a toggle button like their T1 mobile AA that allows them to toggle between increased damage versus shields or normal mode.


Heh, that would be useless because of the short range!


Hoplites have awesome range at 37, and Cybran have mobile stealth and amazing stationary stealth field gen. If you're not using both of those you're not doing it right. I just figure if you give Cybran this advantage earlier than all the other factions they'll have a better chance at T2 compared to their disadvantages against T2 mobile/stationary shield spam.
Gunseng
Avatar-of-War
 
Posts: 69
Joined: 06 Sep 2011, 05:24
Has liked: 0 time
Been liked: 0 time

Re: More simple solutions

Postby FunkOff » 28 Mar 2012, 19:26

Gunseng wrote:Hoplites have awesome range at 37,


T2 PD is 50.
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: More simple solutions

Postby Gunseng » 28 Mar 2012, 19:34

FunkOff wrote:
Gunseng wrote:Hoplites have awesome range at 37,


T2 PD is 50.


Stealth reduces that greatly. Honestly the only problem I ever come across with Cybran is when you have a choke point and a PD creep battle going on. Their PDs are just as good as everyone elses but their shields are crap. You can use stealth and pummel away at their PDs and shields but it's just too easy to spam those shields with all other factions. With emp hoplites, stealth, and PD creep, hell it might even be overpowered lol.
Gunseng
Avatar-of-War
 
Posts: 69
Joined: 06 Sep 2011, 05:24
Has liked: 0 time
Been liked: 0 time

Next

Return to FA Balance Discussions

Who is online

Users browsing this forum: No registered users and 1 guest