Hey guys,
I just wana read some opinions on increasing the range of stationary t2 arty. some say stat t2 arty are waste of mass, because of low fire rate, low dps, awful accuracy etc. i did some test with it i think so too. well you can increase the firerate a bit by placing pgs around it but it is not that much (if u place 4 t3 pgs next to it firerate is 15s per shot instead of 20). However, there r some situations where the t2 arty is quite useful. For example to defend ur base vs ships once the sea battle is lost. Tbh t2 arty is the only option there (- u can say air can help you out, but vs shielded cruisers no air would help). So even when you manage to build some shields up and get enough arty to hold destroyers (or battlecruisers) off – there is no way to defend vs uef summit and uef cruisers. You have a chance with sera/aoen to survive because of good overlapping shields but with cybrans no way. Tmd vs uef cruisers have not much chance coz u need nearly 2 tmd for 1 cruiser (sera cruisers r easy to defend against). So over a longer period of time cybran is doomed. A chance would be t2 arty with increased range – maybe 150 (instead of 128) so same range as summit or uef/sera cruisers.
Well this change would also effect bunker games because the t2 arty would be a nice option with higher range there. Hm, it would also effect games on small maps – imagine a theta battle to shoot from one base into the other. Althogether increasing range of t2 arty would make it useful (compared to now) but not overpowered – u can still defend with shields vs it and it is still too inaccurate to snipe a com.