Zock wrote:maybe replace "t2" with "t3" in your post thygrrr.
At the current cost, T2 artillery is vastly underpowered.
But T3 is completely different and should, as it does now, cover 20x20 maps well, and easily anything smaller than that, at high DPS (500+, probably 1000+). Remember the perftest map? They used that to demo the units in a video voiced by Chris Taylor once, they had a battery of 5 or 6 T3 arty there (while at the same time only showcasing 2 or 3 land experimentals per side). That's so far from being a realistic scenario in game (you get multiple exps for the cost of a T3 arty), it's obvious that the unit is broken and was simply never fixed because the game had more pressing issues at the lower tiers that needed addressing.
T3 stationary arty has the problem of being way too much an investment for the risk (it's easy to kill, takes forever to build, and can't reliably destroy a target).
If T2 arty is vastly underpowered, T3 arty is outright broken.