Sparkyes

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

Sparkyes

Postby Isen » 09 Mar 2012, 15:03

Nobody use it anyway because they arent worth it, i want to propose to make them able to build radar and mexxes.
that would make them good for expansion, anythought?
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Re: Sparkyes

Postby pip » 09 Mar 2012, 15:21

I wouldn't mind.
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Re: Sparkyes

Postby FunkOff » 09 Mar 2012, 16:29

Cybran acu has 10000 hp and 100 dps.
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Re: Sparkyes

Postby pip » 09 Mar 2012, 16:32

After seeing the replay, I would definitely mind. :o
I had forgotten how much faster than normal engies they are. They should certainly not be able to build mexes nor radar.
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Re: Sparkyes

Postby Pavese » 10 Mar 2012, 15:14

So Spark is OP because you attacked into 2 T2 PDs that costs 500 mass each?

DPS isn't what makes an ACU strong, its OC that deals 12k damage every 5 seconds with splash plus superior range and vet.

Jamming is hard countered by visual (pretty much every land fight is within visual). Sparks radar is 30, a T2 PDs visual is 28, how does its radar matter?

ACU T2 suite is a much much more viable option as UEF including Gun upgrade in 25 seconds flat and 2 seconds rebuild on UEF drone (best engi in the game) plus full b uild option including 2 seconds t1 radar.
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Re: Sparkyes

Postby Kryo » 10 Mar 2012, 15:48

Anaryl wrote:NO!

Nobody use it anyway because they arent worth it,


How cynical of you Isen. I have heard you on many occassions expound the virtues of the sparky. Why would you say to us, the community that nobody uses them when I know for a fact that you use them and that they are used, and are one of the UEF's best kept little secrets.

In fact, I have attached replay of my last game as in half an hour ago game. Versus you. Raping me with Sparkys. You even changed your nick to Sparky.
09 Mar 2012 12-48 lastGame.SCFAReplay


Now as for reasons why they should not be given radar or mexes:

1. You have T1 Engys for this.
2. PD Creep is proving to be pretty strong in this current iteration. Giving Sparkys radar & mex building capabilities coupled with their very handsome 30dps practically turns them into a PD creep machine.
3. You have T1 Engys for this.
4. It has approximately 60% of teh DPS of a Pillar, & 75% of the health,for a measly 10% extra mass, and even measlier 10 extra energy.
5. It has more DPS than a Striker, twice the rate of fire and three times its HP.
6. It has a radar jammer & already has radar itself.
7. At 225 mass each and 1040hp + 30 dps - for 2250 mass you get a unit that has more health than a cybran ACU, a T2 engineering suite & three times the DPS of an ACU.


Isen: You are openly advocating buffing a unit so stupidly OP it makes T2 ACUs look like your inbred cousin's retarded red-headed stepson. They need to be nerfed if anything.

Also if the thread title is not a typo thats actually very clever.

EDIT:

Okay after further investigation they aren't that great.

Still mex and radar? I'm not sure if this is the proper direction for the unit to take. It would be cool to see it as a land based jammer as it seems to do this pretty well.


if you would post your arguments without insulting and flaming, it would make you much more serious...
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Re: Sparkyes

Postby Resin_Smoker » 15 Mar 2012, 15:17

In 4DC the Sparky has hologram decoys added to the unit.

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Re: Sparkyes

Postby noobymcnoobcake » 16 Apr 2012, 14:14

Never used them in a serious multilayer game but have a theoretic use for them. They can be loaded into transports to create a TON of false signatures and it looks like a massive ASF swarm. Could be useful as a detraction on larger maps so once there ASF outside the base flying at your false swam you can do quick T3 bomber snipe. Or have them hover over a few stealth AA emplacements in enemy's radar range. When they send there ASF over there gonna have heavy losses
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Re: Sparkyes

Postby Jace » 16 Apr 2012, 15:44

Thats very theoretical indeed......but wont work against most experienced players because they are just too obvious....

Although i play UEF very much i must admit, that i rarely use Sparkys.......but sometimes i use them. Building them never feels right to me, i like it much more to have a real T2Engi. And if needed i simply protect them.

Never had the feeling that these false radar images are really annoying my enemy. a single int and they are gone. Then again its ages since someone used the radar jam against me.

But i still have the feeling that if someone did i could outright point at the real one 9 of 10 times as soon as the sparky moves :D
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Re: Sparkyes

Postby SJAndrew » 16 Apr 2012, 20:31

If we're going to address never used units, then why not the firebeetle?

I've seen a sparky in a game. I can't say the same abot the firebeetle.

At least with the spark you can capture islands relatively quickly (granted I just use transports as it's way faster). The firebeetle is only ever made if someone clicks the wrong button.
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