thygrrr wrote:Why is Varga Pass any more prone to bombers than Williamson's Bridge or Theta Passage?
And double bomber first is just a mutually assured destruction kind of deal, you better build Interceptor first if you want the upper hand. :]
Strategies evolve.
Interceptor first doesnt work because they cost to much energy (reasons why ppl want bomber first to go away by making them cost more e). Building ceptor second would cost you 90 e/s but with a bomber first opener you have 0 energy in store and +50 income (double pgen + 10 commander). A cetpor costs 90 energy/s IIRC.
Not to mention you can snipe energy very easy with a double drop and win the game then and there.
Varga Pass has one mass extractor on spawn location, making it a slow start to begin with. Its not the maps fault that someone thought an unscoutable harassment was a good idea. But it's just a deathblow if you dont go bomber first on this map, get your expanding engis killed and then have to pump mass into AAs (remeber only mass extractor?) while your opponent can expand freely.
I can't show you a proper replay because you patched and i didn't played it, but i saw tiptushi defeat Captainchlorgas with UEF bomber first just yesterday (FYI the worst bomber first). That game was GG 2 minutes into the game as it was impossible for Chlor to catch up.
If both go bomber first, i imagine it will be the same scenario as Triangle where it comes down to who could build more hidden stuff while your base is dieing.
If Bomber first gets a fix (energy cost) then varga is a medicore map with a slow start but with possibility for a GG after that.