SpinDrah wrote:Amphok wrote: all maps should
Go Away.
i know thank you
Forged Alliance Forever Forums
SpinDrah wrote:Amphok wrote: all maps should
Go Away.
Anaryl wrote:That's because you play Isis. The part when I said feel empathyu for me here, is when you have a situation i.e map you don't liek and you draw it five times in a row - empathy, look it up.
Just because the status quo suits you - doesn't means it suits everyone.
SpinDrah wrote:Yeah I would Love to see a smaller Pool, Say 10 to 16 maps? with a few Custom maps in it? and a cycle of about every 3 months?
as far as your opinion on maps I don't agree with all of them, Like any map with water is an Aeon map so get rid of it? OK then get rid of Crag Dunes as it is a UEF/Sera map.
Anaryl wrote:I still stand by Varga being bomber broken - by that I mean, first bomber led strategies and their connotations have a stupidly high percentage chance of winning. It might be easy for seasoned players to contest that strat on there, but for a lot of the newer players, it's not.
Anaryl wrote:The truth is it's obvious there are problems with the map pool right now. How do I know? About 1/2 games with a newbie, they quit as soon as the map comes up. There isn't any long term penalty for them doing so as the ladder's going to be reset + some of them just don't seem to care. I drew Roanoke this morning, the player insta-quit. I searched again and got Snoey Triangle and he fought it out. It's clearly a sign that newer players aren't having that much fun on the ladder.
Anaryl wrote:The reason why we should be catering to these players is because they are going to leave if the pool is too intimidating - players like you and I would play even if the ladder map pool consisted entirely of maps with only 8 mexes & no reclaim on them.
Ze_PilOt wrote:If you want something to happen, do it yourself.
Anaryl wrote:1. It's not a case of "noob vs pro", you shouldn't try and make this a black and white issue. We have a spectrum of players that needs to be catered to. Let's avoid bomber balance discussion, suffice to say we disagree on that one.
Anaryl wrote:That said, if two players of near or equal skill play on that map, the one who goes bomber first has the highest likelihood of winning. That's a very significant indicator that the map favours one particular strategy over another.
Anaryl wrote:It might be easy for seasoned players to contest that strat on there, but for a lot of the newer players, it's not.
Anaryl wrote:2. You're argument of comparing bombers to LABs does not even begin to hold water. Every player, regardless of skill level can rush LABs. LAB rushing does't simulate a sovereign debt crisis if you do it wrong.
Anaryl wrote:3. As I said, we are not discussing bomber balance, which is a topic you do love to debate - this map's required reading is bomber rushing - that's not just knowing how to do it, but having the sufficient knowledge of eco on how to do it without crashing your economy, having the sufficient micro vs macro skills to keep expanding at the same time, not just knowing but practising BR countering and T1 AA micro. All of that is presuming you can even i]see[/i] the map. If Palms or Blasted is SupCom 101, Varga's a PhD. Now that's not a bad thing, I like the idea of having such a difficult map in ranked but it leads to me to my next point...
Anaryl wrote:4. There are so many maps in ranked right now, "noobs" are simply not going to play it - so they won't get better. I don't expect everyone to agree with me - but one common sentiment is that there are too many maps in ranked. If we want Varga in there, give it some more focus. As I suggested, maybe just cut the current pool in half and rotate it weekly - as it stands now Automatch is one big random button, I could draw a pro who's going to bomber rush me on Theta, I could draw a newb who's going to quit as soon as the game loads, I could draw someone better enough than me to be a challenge but on a map I play poorly, or I could draw a newbie on a map I love so I end up steamrolling him.
Anaryl wrote:There's nothing wrong with ranked being a challenge, but it shouldn't be utterly merciless. (No pun intended)
Anaryl wrote:5. I'm curious as to why "noobs" have to pay any kind of price? I understand that you're in the top 1% of players, these kinds of struggles don't make much sense to you, but for the other 99% of the players out there, simply saying "get better noob" doesn't cut it. For players like necrowizard having the odd game in between raising his son, or AngryMuffin who plays to take the edge off whilst he's working two jobs to keep his family afloat after his wife got sick, it's just plain callous that you would use your power and influence to perpetuate a status quo that directly benefits you and your TAG Street cronies.
Anaryl wrote: FAF (balance) is done by pro and for pro !
...
You don't have to know what unit is good : The goal is to make them all useful so you can't make mistake by building a SCU or a t2 missile launcher.
And finally, a lot of tutorials will come to help newcomers.
The goal is really to please (and bring) new players, not "pros"...
[edit] FAF Global Ranking is not fun, I'm kicked because I'm a noob !
It's true that some players don't want unbalanced games, or even play with newcomers. The second behavior is unwanted, but the first one is the sole purpose of the global ranking : To help making balanced games (because balanced games are more fun for everyone !).
But if you've got trouble, there is a really simple solution for that : Host your own games.
Or play with other newcomers. Also, some better players, if you ask them, are willing to show and help you to learn how to play !
Anaryl wrote:So if players are going to get kicked for having too low a rating in team games, we actively encourage them to take up ranked. But if ranked is so skewed towards the pros (as you yourself admit to believing it should be), how are they ever going to get better? This leads on to my next point.
Anaryl wrote:This is a massive assumption to risk the future of FAF on, don't you think? Who says that FAF is going to continue to grow? We don't even know if GPGnet is down for good or not. It could be back up on Monday. The recent influx of players is low hanging fruit - it would be very unwise to believe that this growth is going to continue unabated. The recent gains in the player base are fragile and reversible. Not only that, but FAF just absorbed the largest FA community, what growth potential do you really see for a community run server for a game that's pushing five years old? It's cynical but true. If we look after the players we have now more will come, but if we ignore them, not only will newer players move to Steam or back tp GPGnet, but the existing gains we have made will be lost. I doubt we should be betting on your hubris.
Anaryl wrote:I'd say even less play to spend five minutes getting bomber rushed and then another five waiting for the game to end.
Anaryl wrote:FAF won't grow if we don't help the newer players. As it stands, the system is heavily skewed against them. They get kicked and berated for being noobs in team games, and they have no opportunity to grow in a ranked match system that clearly the favours the 1% (of players at the top of the leaderboards).
This post may contain traces of satire
Ze_PilOt wrote:If you want something to happen, do it yourself.
Anaryl wrote:I'm not arguing in the face of established wisdom - the burden of proof is on you to prove that bombers not OP.
Anaryl wrote:Counter-factual. The fact is in those replays is that the players did go bomber first. You're cherry-picking. All play in those games stem from the opening. You can't simply choose to conveniently ignore it.
Anaryl wrote:It was a joke Uber, try not to take everything personally.
Really, stall your eco through overinvesting in LABs? You insist on this fallacious comparison? LABs do not fly, nor can they ignore terrain. All but one unit built from the T1 Land factory can target them, and only one is arguably inferior to it. It is a faulty comparison at the very best & intentionally misleading at worst.
Anaryl wrote:No you are harping on about one particular example - the strength of the bomber opening on Varga. I've raised the point that faction imbalanced maps also present a disincentive to newer players. The rest of your examples only serve to prove my point.
Anaryl wrote:Early ACU rushes were imbalanced, people complained, they were balanced, in the most current iteration, by increasing the amount of energy needed for Overcharge & you know what? It's still a viable strategy!
Ghetto gunships: People complained, they were adjusted, and they worked fine in 3599, changes were made in 3603 decreasing the energy cost and hey presto, super cheap ghettos again, which imbalanced the game. Once these cost changes were reverted, ghettos went back to being a viable balanced strategy.
So yes Uber, they were broken. Then they were balanced, and they still are viable strategies.
Anaryl wrote:But again! You seek to derail my thread. Start another bomber thread, we can have it out there.
Anaryl wrote:Thank you for your advice. These players aren't "noobs", they are just ordinary middling players. Noob is actually considered by most to be an insulting term, so please don't try and dehumanise them Uber.
Anaryl wrote:So what you are saying is "too bad so sad" ?
Anaryl wrote:You seem hell-bent on making this about bombers. I'd please advise you to keep it on topic. My thread is about making the map pool easier for new comers. If you want to make a thread about bombers by all means go ahead. My point is in this thread is I believe it makes it harder for newcomers to learn.
We aren't making the game any more or less interesting. I'm not even suggesting that we remove Varga from pool permanently. I'm suggesting absent replay vault, absent map preference selection, absent even matchmaking that perhaps an idea might be to reduce the size of the pool & that Varga might be a decent candidate due to it's difficulty level.
Anaryl wrote:I never argued that. You are wandering off topic again. Also straw man. Also this is the third time you've mentioned Rock, what does he have to do with this thread? He's more than welcome to voice his opinion.uberge3k wrote:It's preposterous to think that Joe Newcommer should be able to effectively compete against someone like ROCK right away. In fact, it proves how deep FA is as a strategy game, with there not being such "blue shell" tactics to bring everyone down to the same level.
Anaryl wrote:I don't know where you are getting that impression from, I haven't insulted you or used derogatory terms to describe you or other players, I in fact attempted to use humour to defuse your obvious tension, but even that was wasted. I haven't even implied that your ability to reason is otherwise impaired or comparable to that of a jellyfish.
Anaryl wrote:How is this relevant at all? I think you are just name dropping from the sake of it. Well FYI I was trained by Wuped, TLO & the rest of the TFU crew. Yes I can name drop too Uber. What does any of this have anything to do with the topic at hand?
Anaryl wrote:They do host their own games instead of playing ranked.
Anaryl wrote:I'd say most people play the game for fun. Generally speaking, people play games because they derive enjoyment from them. Well, try to anyway. So I'm essentially translating your statement here as "If they don't like the ladder, too bad",
Anaryl wrote:I mean it's pretty unambiguous, you oppose balancing the number one complaint of ranked players, you heavily moderate any complaints about it on the forum, and you've demonstrated you are more than willing to completely derail this thread in your zealous quest to silence any dissent on the issue.
Anaryl wrote:uberge3k wrote: - New players are already being helped as much as they can. Unfortunately, there are limits to this, as you must want to improve. We can't make you want to do so.
As much as I think Tiptushi's a nice guy, he's also an old clan mate of ROCK's from the TA days. Also you've used the word "noob" at least thirty times in this thread - you're hardly Saint Mother Theresa of the Church of the Newbie.
Anaryl wrote:And now you make it personal. To be honest I've gotten that distinct impression from you. I mean that is after you said in GPGnet chat, that I wasn't qualified to talk about balance because my rating's too low, after you tried to get me permabanned from Halcyon, after you've phantom moderated a number of my posts, generally poured scorn over every contribution I've tried to make here, tried to bully me in chat and now insist on de-railing my thread. Yes, I'm the one with a chip on my shoulder
The truth is every time I think to myself, yes I should try and engage with Uber more, you consistently reward me with this bullying behaviour. I'm not going to cry about it, but I'm not in the least bit intimidated either. I'm just calling you on it.
Ze_PilOt wrote:If you want something to happen, do it yourself.
Anaryl wrote: 11 Mar 2012 18-29 lastGame.SCFAReplay
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I'll get to your post later. Let me ask you: Does this player look like they are having fun?
Anaryl wrote: 11 Mar 2012 17-49 lastGame.SCFAReplay
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This is me getting bomber rushed. Is this also your idea of fun?
Ze_PilOt wrote:If you want something to happen, do it yourself.
Ze_PilOt wrote:If you want something to happen, do it yourself.
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