The patch FA needs

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

The patch FA needs

Postby Lu_Xun_17 » 23 Feb 2012, 21:47

Needed

mercy attack range reduced from 25 to 0.1

T1 bomber veterancy (all factions) = 6-12-18-24-30

jester veterancy = 6-12-18-24-30

T2 gunships HPs reduced by -10%


Suggested

T1 bomber's personal radar costs 10E/s when activated

T1 sera selen turrent yaw from +-30° to +-45°

T1 sera arty HPs decreased from 170 to 140



During the last 6 months, we all talked a lot around the balance of the game, but i think we all (or nearly all) agree on few changes which are really needed.
Here i think are the most simple solutions to nerf (and not destroy) bomber first, mercy and massive T1 seraphim spam.

So Funk, Zep, could we have most of those changes in the next patch? I know that many players are currently leaving FAF, just by not rediscovering the rts they loved in the past. Those few changes could help a lot i think.
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Re: The patch FA needs

Postby FunkOff » 23 Feb 2012, 22:15

Lu_Xun_17 wrote: I know that many players are currently leaving FAF, just by not rediscovering the rts they loved in the past.


How do you know that?

Also, none of your changes seem technically unfeasible... but you haven't really stated why they might be necessary.
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Re: The patch FA needs

Postby pip » 24 Feb 2012, 00:53

I fully agree with Lu Xun.
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Re: The patch FA needs

Postby Lu_Xun_17 » 24 Feb 2012, 01:01

Funk I thought the necessary had already been written hundread of times in the hundread of posts:

mercy: this unit would be as strong as before, as expensive as before, but reducing the range attack would just permit to the player thinking of countering this unit to stay alive (if you need some replays of mercies surviving to a bunch of ints, or T1AA, it's easy to find.)
Added than with the new share until death conditons (i love this new custom game rule), we see so many back players, or even front players going for some full mercy snipe, definitly too often successfull! Think about the interest of the gameplay!

T1 bomber : i think this unit is awesomely balanced, definitly counterable when you take the time to learn how to stop the bomber first, but still a little bit too strong on small maps where bases are too close to the corner of the map (due to the off map of the bomber)

+ this veterancy problem : the bombers take too easly some vets, and then some additional hps. The jester has exactly the same problem.


T2 gunships has too many hps. Just look at the time 20 ints need to kill 10 gunships. This 10% hp nerf sounds to be fair, as the T2 air will still be an avaiable strategy.


The T1 massive arty spam. I think it's more discutable than the previous points, but still imba since you reach a certain number of arty. No other faction can counter it at the same level of technology.


And finally, to answer your question (about players leaving faf) it's mainly french players that told it to me (well it's the community i know the most), and it's always sad to see this thing happening...
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Re: The patch FA needs

Postby ToejamS » 24 Feb 2012, 02:01

Love it, sounds great. Heard a great suggestion for the bomber today. Make it more expensive, but make it better :D
Will leave the rest to your imagination
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Re: The patch FA needs

Postby Zock » 24 Feb 2012, 02:42

mercy attack range reduced from 25 to 0.1

>> too much

T1 bomber veterancy (all factions) = 6-12-18-24-30

>> okay, but won't really solve the problem

jester veterancy = 6-12-18-24-30

>> unnessecary

T2 gunships HPs reduced by -10%

>> not sure


Suggested

T1 bomber's personal radar costs 10E/s when activated

>>okay

T1 sera selen turrent yaw from +-30° to +-45°

T1 sera arty HPs decreased from 170 to 140

>>to both sera changes not sure
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: The patch FA needs

Postby Gunseng » 24 Feb 2012, 04:58

Lu_Xun_17 wrote:Needed

mercy attack range reduced from 25 to 0.1


Way too much. This is a very touchy subject because people should be punished for being too aggressive and over extending from their protection, but it's too easy to distract AA, although it's also easy to spot a group of air units coming towards your ACU on radar that seems just a bit slower than the rest.

Lu_Xun_17 wrote:
T1 bomber veterancy (all factions) = 6-12-18-24-30

jester veterancy = 6-12-18-24-30


I've never had a problem with this, but doesn't mean Jesters aren't annoying ;)

Lu_Xun_17 wrote:T2 gunships HPs reduced by -10%


That would be nice, but you're using an example of 20 interceptors vs 10 T2 gunships when you compare mass it's closer to 48 interceptors vs 10 T2 gunships. Why aren't you comparing cost? The units database is really easy to access.

http://www.faforever.com/faf/unitsDB/

Lu_Xun_17 wrote:Suggested

T1 bomber's personal radar costs 10E/s when activated

T1 sera selen turrent yaw from +-30° to +-45°

T1 sera arty HPs decreased from 170 to 140


Out of everything that could be done to the T1 bomber that sounds like the worst idea. Why does, out of all the air units, the T1 bomber even have radar?

The Selen isn't too bad, but I wouldn't complain about more turret yaw.

Umm ok, the sera T1 arty has the lowest dps and highest cost out of all the T1 arty. Now you want to give it less HP than all the others? I haven't heard any complaints from anyone until this post. As for when you hit a certain number of them you can't counter them, please tell me what this number is, and why bombers don't counter them.

Lu_Xun_17 wrote:During the last 6 months, we all talked a lot around the balance of the game, but i think we all (or nearly all) agree on few changes which are really needed.
Here i think are the most simple solutions to nerf (and not destroy) bomber first, mercy and massive T1 seraphim spam.


Who is this we all (or nearly all) that agree? I don't like to be included into a post, especially when it's so easy to post my own opinions here ;)

Lu_Xun_17 wrote:So Funk, Zep, could we have most of those changes in the next patch? I know that many players are currently leaving FAF, just by not rediscovering the rts they loved in the past. Those few changes could help a lot i think.


Wait what? People are leaving? Is that why I see more games up in the lobby? ;) If FaF did what everyone wanted then we'd have a horribly balanced game that no one likes. what happens often though, is players get bored of the game for a few months then come right back ready to have some fun. There seems to be a flux of new players coming in every so often now so treat them with respect, show them the ropes, and don't stack games!

I often play with some Australians (6-8 players) and only thing I've heard them complain about is how strong navy is now, but no complaints coming from me. That doesn't represent much of the community or carry much weight (no offense :D).
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Re: The patch FA needs

Postby pip » 24 Feb 2012, 09:42

When I say I agree with Lu Xun, it's about the general idea of these changes. It won't be Lu Xun who will choose the exact nature or values of the tweaks, neither me, neither any of you (as far as I know), but Ze Pilot. So it's useless to argue about the specific values.

However, the need to tweak these units in some way or another in the next version of the game is very important. Lu Xun explained why, and I agree with his explanations. I would just add that Seraphim has a somehow overpowered unit, the t1 arty, that should remain strong, but not that strong, and an underpowered one, Selen which could need some care, especially if the t1 arty is nerfed.

The veterancy changes are common sense when you look at the ease with which these two units gain it compared to units of the same tech level. Maybe these are not a priority for now, but I don't see why they should remain like this.
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Re: The patch FA needs

Postby Armmagedon » 24 Feb 2012, 15:30

mercy attack range reduced from 25 to 0.1

ok but should be better if the fucking AA and ints dont fail so hard attacking that small target

T1 bomber veterancy (all factions) = 6-12-18-24-30
:/, ppl should dont have 6 engies in the same point when know that ppl will bomb them at least at start that is when vet run

jester veterancy = 6-12-18-24-30
ok

T2 gunships HPs reduced by -10%
better -20%
and t2 torps bomber need some nerf too they was buffed in 3603, but i really dont know how fix them.
if you have air control or not, enemy ships are a waste of mass, torps kill all ships with better cost dont care the quantity of AA, i think they are too cheaps

Suggested

T1 bomber's personal radar costs 10E/s when activated
ok
T1 sera selen turrent yaw from +-30° to +-45°
dunno wht do that

T1 sera arty HPs decreased from 170 to 140

dont like that, frigates and auroras can pwn them in water.
that is like with auroras, i think they are better that the other artys but auroras are better that the other tanks.
you only need use other tactic like t2 bots or frigates in water maps, its so easy to say like counter auroras lol.
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Re: The patch FA needs

Postby Ze_PilOt » 24 Feb 2012, 15:36

Armmagedon wrote:mercy attack range reduced from 25 to 0.1

ok but should be better if the fucking AA and ints dont fail so hard attacking that small target



The sphereSize of mercies was awfully small. Fixed in 3611, it's now bigger than a interceptor, the AA doesn't miss it that much.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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