Lu_Xun_17 wrote:Needed
mercy attack range reduced from 25 to 0.1
Way too much. This is a very touchy subject because people should be punished for being too aggressive and over extending from their protection, but it's too easy to distract AA, although it's also easy to spot a group of air units coming towards your ACU on radar that seems just a bit slower than the rest.
Lu_Xun_17 wrote:
T1 bomber veterancy (all factions) = 6-12-18-24-30
jester veterancy = 6-12-18-24-30
I've never had a problem with this, but doesn't mean Jesters aren't annoying
Lu_Xun_17 wrote:T2 gunships HPs reduced by -10%
That would be nice, but you're using an example of 20 interceptors vs 10 T2 gunships when you compare mass it's closer to 48 interceptors vs 10 T2 gunships. Why aren't you comparing cost? The units database is really easy to access.
http://www.faforever.com/faf/unitsDB/Lu_Xun_17 wrote:Suggested
T1 bomber's personal radar costs 10E/s when activated
T1 sera selen turrent yaw from +-30° to +-45°
T1 sera arty HPs decreased from 170 to 140
Out of everything that could be done to the T1 bomber that sounds like the worst idea. Why does, out of all the air units, the T1 bomber even have radar?
The Selen isn't too bad, but I wouldn't complain about more turret yaw.
Umm ok, the sera T1 arty has the lowest dps and highest cost out of all the T1 arty. Now you want to give it less HP than all the others? I haven't heard any complaints from anyone until this post. As for when you hit a certain number of them you can't counter them, please tell me what this number is, and why bombers don't counter them.
Lu_Xun_17 wrote:During the last 6 months, we all talked a lot around the balance of the game, but i think we all (or nearly all) agree on few changes which are really needed.
Here i think are the most simple solutions to nerf (and not destroy) bomber first, mercy and massive T1 seraphim spam.
Who is this we all (or nearly all) that agree? I don't like to be included into a post, especially when it's so easy to post my own opinions here
Lu_Xun_17 wrote:So Funk, Zep, could we have most of those changes in the next patch? I know that many players are currently leaving FAF, just by not rediscovering the rts they loved in the past. Those few changes could help a lot i think.
Wait what? People are leaving? Is that why I see more games up in the lobby?
If FaF did what everyone wanted then we'd have a horribly balanced game that no one likes. what happens often though, is players get bored of the game for a few months then come right back ready to have some fun. There seems to be a flux of new players coming in every so often now so treat them with respect, show them the ropes, and don't stack games!
I often play with some Australians (6-8 players) and only thing I've heard them complain about is how strong navy is now, but no complaints coming from me. That doesn't represent much of the community or carry much weight (no offense
).