Seraphim T3 Mobile Shield

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Seraphim T3 Mobile Shield

Postby Moritz » 08 Sep 2011, 16:28

http://88.191.143.136/faforever/unitsDB ... 07,XSL0307

The cost differences and energy drain per second are huge from the other factions, it's not worth building T3 Mobile shields, something should be done.
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Re: Seraphim T3 Mobile Shield

Postby TAG_ROCK » 08 Sep 2011, 16:52

Its a 10khp shield that's why I think.
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Re: Seraphim T3 Mobile Shield

Postby FunkOff » 08 Sep 2011, 17:36

I concur with moritz. You can't even afford 2 per T2 pgen with the -300 energy cost, so it's like an additional 700 mass cost per unit that you're paying.

I think it should be reduced to 200 or lower.
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Re: Seraphim T3 Mobile Shield

Postby Moritz » 08 Sep 2011, 18:25

TAG_ROCK wrote:Its a 10khp shield that's why I think.


For the same mass cost you can build UEF T2 Mobile Shields that sums 18.666 HP, and Aeon T2 Mobile Shields that sums 16.888 HP, and Seraphim T3 should be better than that, it's built in a tech 3 land factory, harder, takes long and many more resources.

Maybe the energy drain per second could be -250, and the cost and build time reduced in 40% and HP lowered to 9000 HP.
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Re: Seraphim T3 Mobile Shield

Postby TAG_ROCK » 08 Sep 2011, 22:30

I dunno it just frightens me to see 10k hp shields that can be spammed so easily. I mean late game when you have many t3 mexes and can spam t3 pgens in seconds.
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Re: Seraphim T3 Mobile Shield

Postby Treble » 08 Sep 2011, 23:00

I agree with Rock, I almost think the other T2 shield costs should be brought up in-line with the T3 shield instead of making the T3 cost lower. As it is, T2 mobile shields are still able to be spammed quite easily.
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Re: Seraphim T3 Mobile Shield

Postby FunkOff » 09 Sep 2011, 00:31

TAG_ROCK wrote:I dunno it just frightens me to see 10k hp shields that can be spammed so easily. I mean late game when you have many t3 mexes and can spam t3 pgens in seconds.


Well, that's a valid concern. However, the shields have a very small radius, which is a hugely limiting factor. Even 20 of them bunched together than easily be taken down, due the plash damage, from an experimental. Additionally, they need to be balanced for early tech 3 because the weaknesses of the Othuum are only balanced out by the T3 sniper, of which the garbage health is only balanced out by the availability of mobile shields. Without a usable (ie, lower energy consumption) mobile shield, seraphim T3 is simply gimped. Also, going on the logic that T3 should >> T2, Seraphim T3 shield should cost less mass per HP and less energy consumption per HP than T2 mobile shields, which it does not. I'd be fine keeping the high mass cost if it just got a sensible E consumption reduction.
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Re: Seraphim T3 Mobile Shield

Postby Isen » 09 Sep 2011, 10:30

but the sera shields have a larger bubble yes?, and dont think only on late games, because the shields need to be used in middle games.
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Re: Seraphim T3 Mobile Shield

Postby TAG_ROCK » 09 Sep 2011, 17:35

T3 is more than middle game.
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Re: Seraphim T3 Mobile Shield

Postby Isen » 10 Sep 2011, 10:26

yhotta with t3 shields> gc with t2 shields, yhotta eats shields, so its fine
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