by uberge3k » 11 Sep 2011, 14:15
No. No shield buffs. At all. This is pure insanity. Sera T3 shields are already slightly OP as they concentrate so much shielding in a single unit - this makes them very easy to micro as you'll have fewer of them, especially considering it's larger radius.
And comparing stealth to shields is... err... I don't really know what to make of that. You say you can get 8 stealth for the price of one mobile shield... the problem is you can completely negate that stealth gen's effect with a single T1 air scout. Even assuming the Cybran player has loads of flak in it's army that will quickly kill the scout, you still just need to make one every 5-10 seconds and fly it over the same area. Using funk's own calculations he made in chat yesterday, that's (and this is a stretch) -9 mass a second to completely counter stealth.
Perhaps I'm missing something, but I don't see a way to completely disable shields for 9 mass a second?
Especially when you consider that you can completely counter stealth with a T3 radar (remember, we're suggesting using experimentals to counter T3 shields, so using a T3 unit to counter a T2 unit shouldn't be out of the question on our side either)... Good thing we have that Anti-Shield Field Generator that uses -2k e but completely disables all shields. Oh wait...
Ze_PilOt wrote:If you want something to happen, do it yourself.