Way back before FA was released, the developers at GPG decided that there was too much engineer assisting of factories going on. Way back then, the build rate for a basic tech 1 factory was 10 (compared to a tech 1 engineer, which was/is 5). Tech 2 factories were 20 and tech 3 factories were 30. At these old rates, engineer assisting was greatly more effective than unassisted factories at every tech level by a wide margin.
The developers heard complaints about this from the community and decided to change it by doubling every factory's build rate and the build time of every single mobile unit in the game (except experimentals because they were/are not built by factories).
However, as we see in the current build, engineer assisting is still extremely prominent. In fact, this change by the developers in an attempt to reduce engineer spam has actually made it more prevalent because now it takes twice as many engineers to achieve the same increase in production speed and, aside from tech 1 air factories, factories are still *FAR* less efficient at building units than tech 1 engineers.
Further, this change has caused build times to be flatly ridiculous: The build time of a destroyer is 10,000 but the build time of the Tempest, a unit that costs OVER ten times as much, is nearly the same at only 12,000. Battleships, which are only tech 3 units, used to have build times of 45,000 in 3599 and, despite having been greatly reduced, have build times of 18,000 now, still 50% more than a Tempest.
For land units, consider the brick has a build time of 4800 and the monkeylord has a build time of 15750, barely 3x as much despite costing more than 15x as much.
To put this into a better perspective, consider this hypothetical example: You are trying to put together a T3 land army to fight your enemy who is building T4s. You are spamming engineers, but due to being frequently raided/bombed/harassed, each engineer is only lasting an average of 4 minutes before it dies. Assuming all of that time is spent building, you are paying an equivalent of 52 mass for every 1200 build time. If you want to spend 21000 mass on T3 bricks while your opponent spends 21000 mass on a T4 unit, you are paying an additional 2730 mass in build power (about 15% more) just to build your lower tech units.... and that's not even counting the build power you needed to build that build power (because factories to spam engineers with are not themselves free).
My proposal is very simple: We revert the global change in build times/factory build rates. That way, engineer assisting will be both simultaneously buffed and nerfed, and the game will be more similar to the way it was originally designed.
My proposal, therefore, is to entirely
My proposal is very simple: