theZJ wrote:Even with 70k hp, the Tempest will never be worth its money - 28k for a huge floating brick that doesnt really put a lot of hurt onto the enemy and needs more investments to actually do something? Remember, the fatboy is just as potent as mobile building unit and it not limited to shooting with a pea blaster.
Well, the fatboy is an inefficient builder as far as build power goes. The benefit of being able to build is twofold, first is flexibility: The fatboy can build flak and engineers to make up for it's lack of ability to reclaim/build structures/shoot air effectively. The second part is that the fatboy can supplement factories when idle at a base for defense.
The same applies to the Tempest: Cruisers for AA and engineers for reclaim/building structures is the best use of the tempest's ability to make units on the battlefield.
Also, niether the fatboy's nor the tempest's main guns can be called "pea shooters": the fatboy has 3,000 ranged DPS and the Tempest has 600 ranged DPS (at 50% further range than the fatboy) and an additional 360 torpedo DPS.
There has to be some incentive to build a tempest: If you want to spend money on HP; you can always mobile shields. Range, Mobility, Accuracy and DPS is a lot more important to a ship, as demonstrated by T3 sub hunters. I really think the Tempest should FEEL like an experimental.
Seriously, if you just got your fatboy/GC/ML/whatever ready, you know its going to crush things. And it does so well. However, the low damage of the Tempest will never accomplish anything even remotely worthwhile for its huge price tag. Its just no real threat. By the time you finish your tempest, the enemy will have, what? 4 to 5 battleships? Really? Your tempest isnt going to help you against the hurt those will put onto you. And neither will the mobile ship production, which requires you to stay stationary, another bummer.
What the tempest really needs is, plain and simple, the ability to actually decide fights, and you usually do that by destroying the enemy. This is usually best accomplished by damage.
Well, how would you recommend making the Tempest better then? With the additional HP I suggested, it just becomes what it's name is: An Experimental Battleship. It would be like a regular battleship but it would have longer range, more damage (1/3rd more than the UEF battleship) not be weak against subs (other bships are weak versus subs) and have the flexibility to build anything it needs (engineers/cruisers, etc). That's worth the additional expenditure, I would think, because when combined with mobile flak to cover it's air weakness, the Tempest would literally have no weakness and only brute force would be able to stop it, just like the Galactic Collossus, monkeylord and other XPs. Don't think of it as "well my enemy only needs 4 battleships to beat my tempest" but rather "if my enemy has anything less than 4 battleships, he can't stop my tempest". The tempest does 6000 damage a shot and that's enough to 1-shot any tech 1 or tech 2 ship or sub, with the exception of destroyers... which all have 80 range or less, which is the same range as the tempest's torpedoes, meaning one direct hit and a few torps will kill any any all T1-T2 ships.... killing an enemy destroyer every 10 seconds and barely taking a dent? That's bad-ass... and that's what you would expect from an experimental.