Please, hear me out, and if not, at least read the first two paragraphs.
Mercy II: T2 Guided Smart-Bomb:
Functional Description: The Mercy II T2 Guided Smart Bomb fills a different roll than it's previous, purpose-built ancestor. Rather then firing a weapon directed at a single target, this missile explodes high in the air upon reaching it's destination, releasing many(10-15) small projectiles which lock onto random targets within the missile's scan(attack) radius. These projectiles do grievous damage(400-600 damage, depending on amount of projectiles), capable of destroying even the most heavily armored units. Multiple projectiles can hit the same target.
Explanation: The Mercy II is designed for more widespread strikes, with the focus of "Siege and overwhelming shields." Unlike the Mercy, even if it is ordered to attack a specific target, there is only a chance the projectiles will hit that target, instead of a sure-fire hit. This makes it less likely to be used to snipe an ACU, HOWEVER... If the ACU is the only unit within the Merciless' attack radius, all the shots will hit it, most likely killing it even more efficiently than the Mercy.
The point of this weapon is to make the Mercy more feasible in open warfare, and against rushes, while still punishing those annoying upgrade-ACU-and-move-order players. To drive home the point: The Mercy II is more balanced, in that it requires more effort to destroy a well prepared commander, and less effort to destroy an idiot who runs in and rolls the dice.It also has uses OTHER than attacking commanders.
Changes in stats:
-More health(anywhere from 50hp-200hp)
-Specialized weapon script(individual projectiles lock on to various targets within attack radius, selected randomly)
-Larger acceptable detonation range(will activate weapon even if target is not directly within it's sights)
-Heavier, spread out damage. Comparable to that of a TML.
-Higher speed?
This is just my idea for balancing out the Mercy, among the sea of other balance ideas, most of them inclusive of making the Mercy do dismal amounts of damage, whereas mine simply makes the Mercy a more general-purpose weapon. I'll play with the Mercy script in the morning, any suggestions or snippets would be helpful.
Note: Ranges for suggested damage and projectile count are NOT randomly selected when the weapon fires, but are simply there for balance. 10, 600dmg projectiles are equivalant to a Tactical Missile, whereas 15 400dmg projectiles do the same amount of damage, but over a wider area.