We need to talk about Fabs.

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

Re: We need to talk about Fabs.

Postby Gowerly » 30 Jan 2012, 17:59

Armmagedon wrote:I remember the farms of mass fac in vanilla, it was funny when you sniped them and all explode lol.
about ppl that say that t2 mass fabs are better that t3 mass fabs thats wrong, its more fast build t3 mass fabs that t2 mass fabs only test it.
and i thinkg that a good change for balance mass fabs could be buff the adjacency bonus, then ppl will need do the farms really explode lol. then i think that if you per example put a mass fab rounded of E gens the adjacency bonus should do that the E cost of the mass fact was -50, and then ppl could use them at same time that build E and take some advantage for have a mega explode res. lol

could be a risky strategy.
some shot to your mass fab and bye all E.


You start your mass production earlier with t2 fabs than t3 (due to one f2 fab taking less time than 1 t3 fab). I believe you can build, with a T3 ACU, more than half the t2 fabs required by the time the t3 is built, meaning by the time you've finished all the t2 fabs you are ahead mass-wise.
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Re: We need to talk about Fabs.

Postby Armmagedon » 30 Jan 2012, 19:00

Gowerly wrote:
Armmagedon wrote:I remember the farms of mass fac in vanilla, it was funny when you sniped them and all explode lol.
about ppl that say that t2 mass fabs are better that t3 mass fabs thats wrong, its more fast build t3 mass fabs that t2 mass fabs only test it.
and i thinkg that a good change for balance mass fabs could be buff the adjacency bonus, then ppl will need do the farms really explode lol. then i think that if you per example put a mass fab rounded of E gens the adjacency bonus should do that the E cost of the mass fact was -50, and then ppl could use them at same time that build E and take some advantage for have a mega explode res. lol

could be a risky strategy.
some shot to your mass fab and bye all E.


You start your mass production earlier with t2 fabs than t3 (due to one f2 fab taking less time than 1 t3 fab). I believe you can build, with a T3 ACU, more than half the t2 fabs required by the time the t3 is built, meaning by the time you've finished all the t2 fabs you are ahead mass-wise.


t2 fabs die with one shot with the chain reaction you can lose many of them ,and the mass rate /cost is the same that t3 fabs, t3 fabs take really less space and are more easy to take adjacency bonus, the surface of base is really important for protection with shields, and t2 fabs take many population lol.
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Re: We need to talk about Fabs.

Postby Gowerly » 30 Jan 2012, 19:19

Those are valid points, yes.
However, if I'm going to build fabs, they are likely to be t2 at the start. I can turn them on and off to fine-tune mass/energy requirements, which is not possible with t3 fabs.
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