Cybran's lack of hover weakness

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Re: Cybran's lack of hover weakness

Postby FunkOff » 17 Jan 2012, 23:50

tl:dr: Change Wagner torp DPS from 3 to 9.

Edit: I'm using a revised algorithm now, wagner efficiency is 49, sliver is 152. My recommendation for the wagner remains the same.

Brick raw efficiency is 55, so the torpedo DPS could be doubled and it would be fine.
Seraphim T3 tank is 47, so it's about the same and DPS could be doubled in the same fashion.
The Monkeylord is only 5, so it could be given considerably better torpedoes without too much risk of imbaness.
The megalith is 24, so it's torp dps could also be doubled without too much worry.


Based upon my numbers, recommendations for changes to units other than the wagner would go as follows: Brick torp DPS increase by 1x, Seraphim T3 tank by 2x, Monkeylord by 9x, and megalith by 1x.

Also karo, the torp efficiency of the serpahim destroyer is 218, so it's not going to be cost-effectively beaten by wagners unless the torp DPS is greater than 12. For reference, the Aeon destroyer torp efficiency is 268.
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Re: Cybran's lack of hover weakness

Postby Kryo » 18 Jan 2012, 22:51

FunkOff wrote:
tl:dr: Change Wagner torp DPS from 3 to 9.

Edit: I'm using a revised algorithm now, wagner efficiency is 49, sliver is 152. My recommendation for the wagner remains the same.

Brick raw efficiency is 55, so the torpedo DPS could be doubled and it would be fine.
Seraphim T3 tank is 47, so it's about the same and DPS could be doubled in the same fashion.
The Monkeylord is only 5, so it could be given considerably better torpedoes without too much risk of imbaness.
The megalith is 24, so it's torp dps could also be doubled without too much worry.


Based upon my numbers, recommendations for changes to units other than the wagner would go as follows: Brick torp DPS increase by 1x, Seraphim T3 tank by 2x, Monkeylord by 9x, and megalith by 1x.

Also karo, the torp efficiency of the serpahim destroyer is 218, so it's not going to be cost-effectively beaten by wagners unless the torp DPS is greater than 12. For reference, the Aeon destroyer torp efficiency is 268.


increase x1? this means it will stay the same? or +100% which is a difference :P
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Re: Cybran's lack of hover weakness

Postby FunkOff » 19 Jan 2012, 00:41

Kryo wrote:
increase x1? this means it will stay the same? or +100% which is a difference :P


Increase 1x means adding 1x damage to present damage amount.
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Re: Cybran's lack of hover weakness

Postby Kryo » 19 Jan 2012, 13:37

but this is in fact x2 :P

Damage before e.g. 100, afterwards 200, which is 2x100=200 ;)
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Re: Cybran's lack of hover weakness

Postby FunkOff » 19 Jan 2012, 14:12

Kryo wrote:but this is in fact x2 :P

Damage before e.g. 100, afterwards 200, which is 2x100=200 ;)


You're not understanding: Increasing by means the amount of the difference between old and new numbers. Increasing to means what the new number will be. For the Megalith, increasing by 1x means 1x old damage is difference between old damage and new damage.
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Re: Cybran's lack of hover weakness

Postby lebensnebel » 19 Jan 2012, 16:47

Cybran's LACK of hover WEAKNESS??!?
OMG NERV CYBRAN! why should all factions but cybran have this weakness?!:D

On topic:
Funk, could you elaborate how you define you "effinciency" and why it is a good value to balance units around?
I have a healthy distrust for any approach using (only?) numbers for balance, as they can't reflect gameplay appropriately.

Aside from that, I think the 2ndary torpedos on some units were balanced as the 2ndary AA (close to useless), but this was never revised, as it was for the 2ndary AA. So I think some buffs are in order.

ps: "increasing by x1" is majorly missleading, plz use x2 like the rest of the world, thx :)
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Re: Cybran's lack of hover weakness

Postby AdmiralZeech » 22 Jan 2012, 04:24

Yes, I dont think anyone ever uses terms like "increase by 1x".

If you really must use such notation, then at least "increase by 100%" is more commonly understood.

/semanticsnazi
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Re: Cybran's lack of hover weakness

Postby noobymcnoobcake » 22 Jan 2012, 19:43

You cannot form a reasonable argument not to either Buff the torpedos on those things or remove them entirely. I'm all for increasing them slightly. I think give wanger 7 torpedo dps not 9 because don't forget its land capabilities
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