Evil_mind wrote:We've seen replays of mercies flying over t1-t2 flaks
As we have seen replays of mercies being stopped by T1 and T2 AA. We have also seen replays of gunships and drops both flying over T1-T2 AA and being stopped by it, depending on a multitude of various factors.
Evil_mind wrote:"Limited effectiveness" what the hell is that? T2 AA is the worst possible counter, I call that unreliable and ineffective counter, counter that doesn't work, unless they are WAY ahead of your ACU which is not possible on account of them being killed by the enemy.
You defined "limited effectiveness" yourself in your very next sentence sentence: if you are able to keep the flak a good ways in front of your ACU without it being killed, it is effective. Look back through the thread for the replay on meteor 4v4 - rock defended against a mercy snipe in exactly this way.
Evil_mind wrote:When you say that t1-t2 AA counters mercies, please don't forget adding that mercies need to be already scouted and/or AA should be way ahead of your ACU.
As do gunships, bombers, drops... Since scouting the things that you want to kill is a basic game mechanic, should I also include things such as "remember to select your units by dragging a box over them" and "right clicking issues an attack command" in my posts?
Since only
1 person downloaded this replay (I guess because arguing is more fun than gathering evidence..), I'll repost it in an effort to drag the thread back on topic: