Forged Alliance Forever Forums
stimpack88 wrote:Given the fact that supcom did not do well sales wise we can safely say that it has issues, FA was a financial failure and those who absolutely adore supcom are looking at it with rose colored glasses. How can you dispute what I've said, that most sides are clones of all the other sides minus a few units here and there?
Everyone here forgets how badly supcom has done financially - because it wasn't as good as it could have been. Supcom 1 was extremely half-baked on release. Even FA didn't fix it by adding a totally redundant faction (seraphim) which supcom DID NOT NEED at all. They couldn't even grasp what needed fixing and what was broken in supcom 1 for crying out loud. The failure of FA is all the proof we need that supcom's design is fundamentally flawed. There are lots of good ideas in supcom poorly executed.
stimpack88 wrote:The failure of FA is all the proof we need that supcom's design is fundamentally flawed.
Ze_PilOt wrote:If you want something to happen, do it yourself.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
stimpack88 wrote:You should have a look at THQ's stock price. They sold the supreme commander IP to square for a reason. THQ has been losing money hand over fist because of the underperformance of games like supcom, that's why they cut the IP loose and focused on stuff like saints row.
http://www.google.com/finance?q=NASDAQ%3ATHQI
THQ dumped money into supcom 1 hoping it would sell, it was not successful enough for them to even consider a sequel. That in of itself speaks volumes about how badly it did and to quality of the game overall.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Our goal from the beginning was to have all the units of the UEF, Cybran and Aeon clearly differentiated, have them move differently, have different-looking weapons, and feel like they had different philosophical fighting styles. That was the hardest thing of all to do, and in the end we sort of fell back to tanks and artillery - but at least we tried.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
stimpack88 wrote:It's not about hating the game, it's about mourning wasted potential that is lost on most of the gamers that frequent this board because they just aren't passionate enough about games to even have an inkling of a clue of what was wrong with supcom and why it wasn't as fun as it should have been.
Ze_PilOt wrote:If you want something to happen, do it yourself.
Return to FA Balance Discussions
Users browsing this forum: No registered users and 1 guest