option for rating

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option for rating

Postby [W.W.]Velaone » 28 Dec 2011, 21:33

Is this possible to add a button on the game window for desactivate the rating ? 3game of 4 are not played cause rating.

Now I'm forced to CTRL-K my com and never kill commander for take a smaler Rating.
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Re: option for rating

Postby uberge3k » 28 Dec 2011, 21:40

[W.W.]Velaone wrote:Is this possible to add a button on the game window for desactivate the rating ? 3game of 4 are not played cause rating.

Now I'm forced to CTRL-K my com and never kill commander for take a smaler Rating.

The rating is only shown for debug purposes.

Remember kids, Points Are Pointless ((C) Raging_Squirrel). :p
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Re: option for rating

Postby Ze_PilOt » 28 Dec 2011, 22:01

[W.W.]Velaone wrote:Now I'm forced to CTRL-K my com and never kill commander for take a smaler Rating.


And that's a false claim and a poor understanding of the system.
You will have the exact same rating if you lose your commander or ctrl-k.

You = A.
Enemy = B.

Ctrl-k your commander = lose it = -1.
The enemy got 0.

-1 < 0 -> A < B.

You lose your ACU : - 1
the enemy got + 1.
-1 < + 1 -> A < B.


The only important thing is to have more or less point than the enemy team. The difference of points is not relevant to the rating, only the "order". That way, winner gain point, loser lost points, no matter how it's done.
In Both cases, A < B.

Also, it's the team score that matter, not your individual score. Even if you kill 2 ACU, if your team lose, you lose.

The score at the end are only there for debug : It helps me know if the score are registered correctly. Seems that it's okay now, it will disappears soon.
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Re: option for rating

Postby Ze_PilOt » 28 Dec 2011, 22:13

In fact, the indivdual score are not really relevant because of the +2 bonus for winner. It's only there to ensure that the winner wins, and rate FFA (where the bonus is not enough to create an order)
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Re: option for rating

Postby Ze_PilOt » 28 Dec 2011, 22:28

Ergo, the rating is a pretty reliable index of your skill.
If the skill level difference is too huge, chances are that the game will not be balanced. So they are right to not start them.

There is a function to compute and auto-balance games at best, but it's not really user friendly for now.
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Re: option for rating

Postby [W.W.]Velaone » 28 Dec 2011, 23:03

but there is not enougth players on the lobby for select players.
45mn for host a game is so long :/
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Re: option for rating

Postby Kryo » 28 Dec 2011, 23:07

a button to autmatically form teams best balanced according to rating would be cool. but often you have premade pairs of players, then it wont be usefull^^
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Re: option for rating

Postby TA4Life » 29 Dec 2011, 00:34

The option to force teams by rating would be amazing for the community. That is something that we need. However, I am not sure if everyone will be ok with this option.
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Re: option for rating

Postby Antoninus » 29 Dec 2011, 01:21

Having a rating optional button would be a good start. Perhaps another solution would be to only rate games that are random teamed. Pretty much the scourge of FAF right now are stacked teams and people dropping out of lobbies if their team isn't going to guarantee them a win. Make ranked games random so that, generally speaking, good players will win more often than not, rather than 100% of the time because they never play on non-elite teams.
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Re: option for rating

Postby uberge3k » 29 Dec 2011, 02:17

Antoninus wrote:Having a rating optional button would be a good start. Perhaps another solution would be to only rate games that are random teamed. Pretty much the scourge of FAF right now are stacked teams and people dropping out of lobbies if their team isn't going to guarantee them a win. Make ranked games random so that, generally speaking, good players will win more often than not, rather than 100% of the time because they never play on non-elite teams.

TrueSkill already takes into account the relative strength of teams. From my own experience, even "well balanced" games result in 0-1 points if my team wins, and 3-5 points loss should it lose, and I've yet to see points earned for a truly "stacked" game (eg, 1k+ in favor of one team).

Therefore, if you're obsessed with points, stacking will have little positive effect. In fact, the quickest way to increase your score would be to play against stacked teams and WIN, because that would necessarily give you the possibility for the largest possible increase in score whilst minimizing risk to your points. But, alas, that would require actually possessing very high skill to achieve. :p

Random teams simply wouldn't work. Many times I've seen people refuse to start in a lobby if the teams aren't randomized, which is hilarious because more often than not, random makes things worse. Randomness is laziness and a way to abdicate responsibility / placate those crying "BALANCE!!!", disguised as a convenient silver bullet.

TrueSkill-automated teams is an interesting idea, but would fail to take into account players wanting to play with each other (which is usually the entire point of a teamgame to start with), and players wishing to play specific positions. Both could be overcome with varying degrees of success, but they would require nontrivial additions to the lobby to accommodate them.


Simply put, the best solution is to play with people you know. If randoms join, fine. If said randoms dislike the non-stackedness of their team, they're free to bring their own friends. If they can't or won't do so, no one is forcing them to play in that lobby.

If you join a game and don't like the teams, then no one is forcing you to play. Does that make games take longer to start? Sometimes, yes. But, did you really want to play with someone who is playing only for points in the first place?


I would like to see a "rating optional" button, but I have a feeling that it would be abused in much the same way... "My team isn't stacked enough? No rating for this game then!". Thus kind of defeating the purpose of global ratings in the first place.
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