ShadowKnight wrote:Any more anecdotes from 1v1 games will be ignored from now on, Uber, Monkey... We are not and never were saying Mercies are OP in 1v1 games.
Who brought up 1v1?
ShadowKnight wrote:Uber, you say you are immune? Try this one... Team game, 10k map, 2v2. Even teams. Play 10 games. Each game, one of your enemies will attempt a Mercy snipe, and dedicate their strategy to that. The other enemy will be fouling up the ground war, and slowing down the air war until the boomer can get in. I don't know the outcome... But I am curious.
I would be quite interested as well, as I've made the offer numerous times to play games to test mercies. No one wishes to take me or anyone else up on it.
ShadowKnight wrote:Can easily be disguised to look like Interceptors, or even a Gunship swarm.
Again, the mercy snipe now requires equal or more micro effort than defending against it does.
ShadowKnight wrote:Put 900 mass into a variety of counters for mercies, and I can 100% guarantee you they won't get through. Especially if they're shields, as it is simply not possible to mass-effectively counter shields with mercies.
http://www.faforever.com/faf/unitsDB/su ... bp=UEL0307You need two mercies to penetrate a mobile shield. That mobile shield costs 120 mass.
Two mercies cost 600 mass.
Please explain to me how that is mass effective?
ShadowKnight wrote:Shields are a non-counter. A Mercy strike from a dedicated snipe strategy will happen before you get the first shield up. If you do get that shield up, it means you have lost the ground war, or that your ally is about to get sniped. This is assuming equal player skill.
Completely false. It is impossible to get 6 mercies before you can get one shield, assuming, once again, equal players of equal skill with equal mass.
ShadowKnight wrote:Any I can 100% guarantee that they WILL get through provided the enemy is clever and distracts your AA. I don't believe this distraction is right...
Then why does this not happen more frequently?
Where is the evidence of this? So far we've seen two replays posted... yes, two, one of which by me!
ShadowKnight wrote:Also, the great AA vs Air-Ground attack debate that was going on when Restorers were OP... You keep going on about an equal mass of counters stopping them. Here's the problem, it is IMPLAUSIBLE that anyone will spend equal mass on AA that you spend on ground attack aircraft, because AA will not win the game. THAT is why AA cost so much less than the aircraft.
How many times do I have to repeat this?
INTS. AND. SCOUTING. COUNTER. MERCIES.
AA is nothing more than a backup or a nice addition to your mercy-stopping arsenal. Ints are the primary counter, and will continue being useful even if there is no mercy snipe. Same for shields. Same, to a lesser extent, with AA.
ShadowKnight wrote:However, the main reason I object to the current situation is even when the AA is not perfect, as in many of the posted replays, a strike by an equal mass of Gunships or Bombers would do NOTHING, but a strike by Mercies gets the kill... That's the real problem here, the psychology. A player has enough AA that they feel safe, and KNOW they are safe from Bombers and Gunships, but still get taken out by and air unit.
Because gunships and T1/T2 bombers aren't specifically designed to snipe high value targets. They are more versatile units designed to be useful against a variety of targets. Sure, you might not be able to snipe an ACU with 7.5 T2 gunships, but you can massacre engineers and T1 spam with them. Same with bombers.
This is why scouting is important. You scout your enemy. You determine what his strategy is. You determine how to most effectively counter his strategy and exploit any weaknesses in it.
Why is everyone acting like scouting shouldn't be necessary? Doesn't the majority of the game based on... scouting? Or does that not apply in teamgames either?
ShadowKnight wrote:So, you don't think my change should be implemented because... wait for it... you don't think it should... Well, I think it should, so our opinions cancel out there.
Incorrect. I do not believe it should be implemented due to a lack of evidence. I also do not believe it should be implemented because thus far there is no balance team created. Ze_PilOt has stated many times how the balancing will be done. If Ze_PilOt decides that mercies need to be looked at, then he will look for evidence, in replay form, to provide proof of this. If you truly want to expedite that process, why not start collecting replays now? Surely in the collective time spent arguing in this thread, at least a handful of games could have been played to demonstrate their supposed OPness, especially considering how prevalent it supposedly is?
ShadowKnight wrote:Give me a legitimate GAMEPLAY based reason not to implement it.
I have. Reread my post on the first page, for starters.
ShadowKnight wrote:A REAL reason rather than a half-arsed response which simply says 'My opinion is better than yours'.
Reread my post on the first page, for starters. I supplied facts, evidence, and a logical argument backing up my opinion, and am still waiting for my points to be refuted with similar facts and evidence.
ShadowKnight wrote:I'd also be interested in hearing why FunkOff's opinion here is being ignored, considering he was/is one of the best FA players in the world, and considering his input has resolved more balance disputes and has been proved right more times than even HE realises, I think his is the opinion we should be deferring to overall.
And I would be interested in hearing why you, ShadowKnight, have suddenly taken such a keen interest in this topic. You haven't played a single game on FAF, according to the leaderboards. How could you be aware of the issues surrounding mercies without playing a single game? And why are you so keen on supporting FunkOff?
Considering you joined only a few days ago, how could you have knowledge of how many times he has or has not been proven right? Did you go through the thousands of posts in this forum? Unlikely, especially considering a quick check of the view counters on the older threads don't seem to have moved.
Lastly, if being "one of the best FA players in the world" is the only criteria for weighting one's opinion, several questions are necessarily raised:
1) Why are Isen/Zock/eXivo/Raging_Squirrel/TAG_ROCK/etc's opinions being neglected, when they are some of the best players in the world?
2) Why is my opinion being neglected, when I maintain an 80% win ratio against FunkOff in 1v1 matches, and, if we go purely by leaderboard ratings, I would be in the "one of the best FA players in the world" category?
3) Again, why are you so in favor of FunkOff? The timing of your arrival and subsequent behavior is quite suspicious, and at the very least, leads me to believe you are anything but an unbiased third party.