lebensnebel wrote:An ACU having a several AA units with him should be save. When pushing with the ACU, you can't be expected to have "a big semi circle" of AA infront of him (cause they will be killed, obviously).
Because... and I'll say this again, very, very slowly, using small words so that people might read it...
Ints... And... Scouting... Counter... Mercies...
If you're pushing, you had better make sure your ACU is going to be protected. Otherwise, you shouldn't be pushing. It's as simple as that. AA is a great secondary defense against mercies, and is very, very easy to rush if you think you're in imminent danger of a mercy snipe.
Mercies aren't free. They cost mass. Mass that is spent on mercies is mass that you can spend on cool things that aren't affected by mercies or that will help you survive against mercies and gain the upper hand.
lebensnebel wrote:Furthermore the mercy is clearly very annoying and frustrating for many players in team games, more than comparable t2gunship or FB snipes, because they feel that they got sniped inspite of having seemingly adequate protecting (like a t2 stationary shield and 2 stat. t1 AA). Fun gameplay through transparent mechanics has a high priority for me and probably most people.
http://www.faforever.com/faf/unitsDB/su ... bp=UEB4202You need 3 mercies to get through a shield. A shield costs the same as 2 mercies. Therefore, mercies are not cost-effective at breaking shields, meaning that you let your enemy get a whopping
2,700 mass ahead of you.
If you get mercied underneath a shield, then, all I can say is that you had it coming...
And if we're balancing the game based on what new players find "annoying and frustrating", then the balance will get nowhere fast. I find zock's T1 tank spam "annoying and frustrating" when I play him 1v1. Can we nerf tanks?
lebensnebel wrote:I also would like the mercy to be useful on other targets. When it was first introduced (and was ridiculously OP) it was very viable to snipe the first t2 pgen with a single mercy.
Maybe we could make mercys completly ignore shield? Hopefully together with a range nerv, that wouldn't make them op but useful to kill shielded stuff.
Any other suggestions?
Damage buff?
HP buff, speed decrease?
Range nerv, speed increase?
All of those save the second to last would make mercies even better than they currently are. Decreasing their speed any further would make them next to useless.
lebensnebel wrote:ps: I consider calling certain players playstyles "lazy" and thus categorizing them/their style as inferior very ill-mannered.
Well, I can write long posts more eloquently describing the behavioral characteristics that I see, complete with supporting evidence, but apparently no one reads them.
To save time, I'll instead put it bluntly: mercies can be countered with a ridiculous mass-effectiveness of < 10%, if you don't mind some micro. If you don't like micro, then make more <insert any of the many counters to mercies> and you can mass-effectively counter them with no micro whatsoever. Or, you can cease putting your ACU in harms way if you're unwilling to do either of those things.
If you disagree with that last paragraph, all I can say is to avoid playing ranked or any teamgame where both teams know what they're doing. You will be dominated because, yes, you likely are a noob. (yes, I said it, I'm a bad, evil, soulless, mean person... ) :p
I feel comfortable stating such because I used to be a noob who hated mercies and thought they were cheap/lame/OP/imba/scourage of the game/ruining FA. I got over it, realized the problem was with me, not the game, and am slightly less noob now. I realized my error and have been (I think) very patiently trying to explain it to save others the time.