FunkOff wrote:
Exactly. Destroyers are not a counter to subs, they are, at best, a 1-to-1 match. If I take away battleships being able to kill subs, then something else on the water (a surface ship) needs to be able to kill them efficiently. The destroyer (or for UEF, the cooper) is the best candidate for this. Then, it will be frigate > destroyer > sub > frigate
Hmmm? Did you see my tests above?
The Exodus and (in most cases) the Salem are far better than a 1:1 match vs subs.
Moreover, and I'm sorry to beat a dead horse but this is critical to point out:
Destroyers can do a lot of things that subs can't.
Destros can raid land targets. This is far from trivial. A 10k mass investment in subs may win you naval superiority, but if your opponent puts their own 10k mass into air or hover tanks then you could still (easily) lose the game. In contrast, a 10k mass investment into Destros (or more commonly, a Destro/Cruiser mix) can win you naval superiority, counter enemy air (with a few cruisers), counter enemy hover tanks, and lay waste to enemy structures and units along the shore.
Destros (the Exodus and Salem) can also defeat T2 torp launchers, which is again important for those situations when you've won naval superiority and you're trying to press your advantage. If a fleet of subs beats a fleet of surface ships in an early T2 battle, the subs may still be unable to destroy the enemy naval yard because of a few T2 torp launchers.
Don't get me wrong, I agree with you guys that asymmetric balance between subs (as raiders) and Destros (as slower, anti-sub fleet defenders) may make for good balance and good gameplay, but we can't forget that two of the four Destros *are* good sub counters and they're also much more useful for other reasons. That's why every T2 naval battle with Aeon and Cybran includes lots of Exodus and Salems, and far fewer of those battles feature Vespers and Barracudas (from what I've seen..)
If you want to really redefine and expand the raider role for subs, then I think an intel change is needed. Rather than giving them stealth/cloak, I think we could just re-evaluate the sonar (and underwater vision) ranges on most units. Surface ships can all be seen by radar (right?), so it's not clear to me why so many naval units need good sonar. If we shrink sonar and underwater vision down to 45 or less, and then we increase sub water vision to >45, then subs can sneak around the ocean as both recon and raiders, while avoiding targets they can't beat. That could be interesting, but I think it might take a fair bit of work to balance. (Subs would also need an HP nerf to compensate imo).
I also think the Uashavoh needs an anti-torp buff, and I've considered giving the Valiant some sort of (modest) anti-sub buff too. The Valiant doesn't necessarily need to be cost-effective vs subs since it's a strong anti-surface ship (and the Cooper is excellent), but it might be nice if we removed its torp defense and buffed torp DPS or something..
Karottenrambo wrote:The server propably sees your gigantic monster post and thinks "WTF? No, I will not work so hard at this time, try again tomorrow
"
Yeah, sorry.
Believe it or not, I'm holding back.
That huge post on the last page was actually draft #2. First I wrote a giant reply to FunkOff, analying the various roles and counters for Destros and subs, but then I decided to delete it because posting my tests seemed more constructive.