-_V_- wrote:Pinguin, 10 mobile shields/shield boats are far from being uncommon when it comes to good players in navy fights. Late game, UEF and AEON navy battles are just a nightmare.
I already suggested to have an exponential energy consumption with the number of shields but I've been told it was not really doable
I appreciate the feedback, but you seem to have misread my post.
I specifically asked for examples of 10+
static shields being stacked together because FunkOff nerfed all of the shields in his mod (including static), and his justification was that they're too hard to break when they're stacked/layered to extremes.
I know that Asylums and Bulwarks get stacked a lot, I even referred to extreme Bulwark spamming/stacking in that post.
But there are some big differences between mobile and static shields.
Mobile shields can be easier to stack because they have a smaller footprint, and the Bulwark is the easiest by far because of its huge bubble radius. Mobile shields can also be cycled forward and backward to cover for each other as shields go down.
Some static shields (like the Aeon Shield of Light) are much harder to stack because their bubble is barely bigger than their footprint. T3 static shields can be stacked pretty heavily, but what would be the point? Unlike mobile shields, they can't be moved into an attack position near an enemy base, and they can't be retreated if the enemy rushes them with fast units that might move under the shield.
I'm not saying that no one ever stacks static shields in an extreme way. Some people like to go for SimCity Pgen farms, but I'm not convinced that static-shield-stacking is an OP'd tactic that needs a nerf. Maybe I'm wrong, but I thought that the predominant view among Supcom players was that static-shield-spamming was mostly a nooby mistake that wasted resources.
I've never heard anyone argue that static-shield-spamming was a way to win games.