Yeah, I've already posted (several times?) that T1 frigs beat T2 torp launchers per cost, but you can be forgiven for not having read/memorized each and every one of my long-winded posts.
I tested T1 frigs and subs vs all of their T2 and T3 naval counters when the 3603 patch was released. What I found was that they perform surprisingly well (even vs Destros). The biggest problems with frigs is that huge masses of them are hard to manage.. I should add that this is yet another place where UEF has a distinct naval advantage. The Thunderhead frigate's secondary ability (the jamming) is incredibly useful at sea because it can nullify long ranged attacks from Yathsous and surface ships. Combined with the solid DPS/cost and HP/cost of frigates, a UEF player has a great advantage available to them by simply spamming T1 frigs even as they tech up to T2 and T3.
noobymcnoobcake wrote:Torpedo defence is almost useless on all ships. It's because every anti torpedo goes for the same torpedo then self death destucts when the first one gets there. If this was chaned so they intelegently targeted stuff and so only 1 anti torp was fired at a torpedo instead of 50 it would be much better.
I think you're mistaken nooby. This sounds like you're describing the way the Seraphim and Aeon anti-torps work, but from what I've observed it seems that the UEF Cooper/Valiant and the Cybran Salem both use a 'flare' type of torp defense that can actually redirect multiple incoming torpedoes simultaneously. This is part of the reason why Coopers can be so powerful. If you stack enough Coopers tightly together, they can completely nullify the torps coming in from a Megalith. Fortunately for the non UEF players, Coopers tend to spread out enough that they don't cover each other very well with their anti-torp.
noobymcnoobcake wrote:I never knew they outranged sera and UEF destroyers. I suppose this is because there cruises have missile launchers. So the sera can just get 2 torpedo launchers and a few TMD and hold off the navy until they get T3 subs? or do T2 torpedo
Launchers get cost effectively killed by UEF destoyers?
I haven't tested it recently, but IIRC every faction's destroyers will lose to T2 torp launchers (per cost) so long as they're within range (which means that they do counter Seraphim and UEF, yes).
Also I agree that torpedo launchers are almost always killed by ships and not subs so anti torpedo is almost useless. Buff hp to cybran level and keep anti torp I think. I'll add this to
My list Of changes.
I think maybe the Seraphim should get a small DPS buff too. (The Cybran Nanite launcher has a DPS of 187.5, the rest have a DPS of 150. Maybe the Seraphim should get bumped up to 160-165?)