noobymcnoobcake wrote:Armmagedon wrote:t2 gunships need a nerf -_-
I think its better to buff T1 aa instead. T2 gunships are nasy though. They got so much hp. A buff of aa and nerf of gunship hp is another option I suppose
Yeah, or they could be reverted to 3599 costs or halfway in between. If people did decide that they need a nerf, a HP reduction might be a good compromise since that keeps them lethal for defensive missions. They're my favorite tool for taking out a surprise/early Monkeylord or the like..
Maybe Ze_Pilot should put out a call for T2 Gunship abuse replays?
...Oh, and I hope some of you consider my suggestion for nerfing Bulwark E-maintenance cost (up to 265, plus a reversion to 3599 build costs). I think this would help to reduce the mid-to-late-game shield stacking. As FunkOff knows and has posted many times before, shields in SupCom are fine until you get the ridiculous stacking where you can never break through.
I also think the Seraphim Athanah needs some tweaking. One idea I've had lately: Could we make it so the T3 naval yard could build Athanah shields? This would bypass the ridiculousness of needing a T3 shipyard and a T3 land fac to compete with UEF's T2 shipyard.