Fix T1Pd Hitbox

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

Re: Fix T1Pd Hitbox

Postby IceDreamer » 19 Jan 2012, 01:47

0_0

Could it be... ?

PMing him on GPGnet Forums in case he is still around, and will begin scouring the mod for his fix.

He suggests that this is a problem with the PD not the walls, so I will start there.

@Funkoff: This Diamond mod contains a HUGE number of big-fixes, some of which you have clearly used. Are there any more that you can implement?
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Re: Fix T1Pd Hitbox

Postby Kryo » 19 Jan 2012, 13:37

Anaryl wrote:Vault54 was on GPGnet last night I'm sure you could ask him in person.

In fact he is there right now.

In fact

Code: Select all
    },
    SelectionSizeX = 0.55,
    SelectionSizeZ = 0.55,
    SelectionThickness = 0.71,
    SizeX = 1, <--- (from 0.5)
    SizeY = 1.5, <--- (from 0.75)
    SizeZ = 1, <--- (from 0.5)
    StrategicIconName = 'icon_structure1_directfire',
    StrategicIconSortPriority = 205,
    Veteran = {
        Level1 = 6,
        Level2 = 12,
        Level3 = 18,
        Level4 = 24,
        Level5 = 30,
    },


is his change. This is fairly simple stuff.

However he advised me that this change does diminish the effectiveness of the walls protection & that raising the walls does cause the bug to reappear.


you could change the targeted bones of the pd maybe (I cant have a look at it right now...) Maybe t1 pds have several bones (they have because they can yaw). And if only the lowest bones are attacked shoots will more often hit the wall. Could be at least.
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Re: Fix T1Pd Hitbox

Postby IceDreamer » 20 Jan 2012, 03:14

Problem is I tried his values... Didn't work. I shall try again, but I'm not certain it will work.
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