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noobymcnoobcake wrote:ACU is a very powerfull weapon vs experementals.
I don't know how effective any T1 army of artillery is against any of the assault exps. I believe it is useless. As soon as the shields break (and they will), you're feeding experience (vet2 for the Ythota and the ML, that is 20100 resp 13500 HP) if you can get all artillery, and they die soon.If your facing GC then just get 5 T2 shields (stationarty) and the rest the same. That cost 5500 mass. Not bad counter to a 21k mass and 28k mass unit is it? if the gc trys to out range acu then acu just moves back a bit and then forwards again. GC cant walk backwards so it is then about 3 seconds later in the acus range. overcharge had 3.6k damage a second. Thats more than GC hads.50 T1 arty also helps. Thats 5k dps for aeon and cost only 1.8k mass. Make sure there kept behind shields though.As I said, you're stationary. You can't move further than the safety of the shields. I can send my GC anywhere I want. That's a choice I make before I attack. You have to respond.
At least i know a few ways to kill GC cost effectivley with land now thanks to this topic and sugestions.
Plasma_Wolf wrote:Artillery have a lower range than the GC (outranged by 10). It may be so that you can stash them all under the shield generators but are you going to hit anything before the GC will hit you (or the shields)? Also: you can't put them all under 5 shields. I'm going to target the weakest spot first.
Using T1 arty sounds nice but without shields they are completely useless. They get thrashed instantly (like anything else). So what are you going to do? Use the ACU alone to OC? The Aeon unit has a range of 35, which is the best possibility you have.
This means that with all units, you are forced to the edge of the shields, if not worse.
In all cases you are outranged. If I can see what I'm facing (50 arty, 5 T2 shields, let's add a T3 just for the fun of it and an upgraded OC ACU), I'm going to use a slow and steady approach. Easily done.
That's why the only option is an approach by more powerful units. You can actually charge with them if you have some.
Mr Pinguin wrote:
As mentioned by Funk and Gowerly, the GC can be beaten by swarming it with the right T3 units and/or moving behind it. The 3603 GC is equal in cost to 76 Obsidians, and in my repeated testing 76 obsidians can almost always beat the GC. If they can get behind the GC then they're basically guaranteed to win.
with T4 balance. People can rapid build a GC long before their enemy can build 76 Obsidians.
noobymcnoobcake wrote:Mr Pinguin wrote:
As mentioned by Funk and Gowerly, the GC can be beaten by swarming it with the right T3 units and/or moving behind it. The 3603 GC is equal in cost to 76 Obsidians, and in my repeated testing 76 obsidians can almost always beat the GC. If they can get behind the GC then they're basically guaranteed to win.
with T4 balance. People can rapid build a GC long before their enemy can build 76 Obsidians.
One of the biggest problems is that. It takes 6x longer to get 21 percys than a GC
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