Armmagedon wrote:
t1 fact: 20
t2 fact: 40
t3 fact: 60
as you can see the t2 fact build x2 an t3 fact x3 i cant see wht you want.
if we bufff t2 or t3 fact, t1 fact spam will be useless, people will try to go really fast to upgrade, i prefeer the game like is now with tons of t1 spam, i don't want tech races.
I agree with you that T1 spam is actually one of the best parts of SupCom FA's balance, but I don't think T2 and T3 factory buffs (like the ones I'm talking about), would change that. If anything, my proposal makes T1 factories more powerful because it's harder to mass-assist T2 and T3 factories.
Besides, who cares if people want to rush for T2 and T3 factories? That balance just depends on their cost, and at the moment their cost is (arguably) pretty high. Anyone who neglects T1 factories on a small map will quickly find themselves overwhelmed by T1 spam, and that's exactly the way it should be imo.
Plasma_Wolf wrote: Besides, the complaint is that the T2/T3 factories aren't powerful enough. The only way to change that is by directly or indirectly nerfing the power of other construction units.
Good point. I also had some other ideas to buff the Hive (the kennel is already freakishly useful when it comes to salvage, and I assume that this has only gotten better now that we have naval wrecks).