LCH Tech 2 Engineering Suite (mass: 720, energy: 18000, buildtime: 900)new health: 15000hp (+3000hp), new regen rate: 30hp/s (+20hp/s), new build rate: 30
LCH Tech 3 Engineering Suite (mass: 2400, energy: 50000, buildtime: 6000)new health: 18000hp (+6000hp), new regen rate: 25hp/s (+15hp/s), new build rate: 90
LCH Nano-Repair System (mass: 3000, energy: 225000, buildtime: 2000)new regen rate: 210hp/s (+200hp/s)
The Nano-Repair System does nothing compared to its cost. You get much more out of the shield Generator. Its redundant. On top the TechSuite already gives you a good HP boost. I would throw this upgrade out and add a offensive choice instead.
If you take a closer look on upgrades you see that there are always offensive and defence choices for every tree (most of the time).
The Suit is already quite defensive so adding some sort of weaponupgrade like a Arty would fit UEF.
If the Repair-System isn't dropped i would at least give it a good HP buff like 6000HP at least(same as TechSuite).
RCH Zephyr Amplifier (mass: 800, energy: 24000, buildtime: 800)new weapons range: 30, new projectile damage: 200 (+100)
RCH Resource Allocation System (mass: 5000 (14), energy: 150000 (3300), buildtime: 1000)
The RAS and the Gun are quite ok and used. I wouldn't change anything here.
Back C-D1 Shoulder Drone (mass: 120, energy: 2400, buildtime: 400)
Back C-D2 Shoulder Drone (mass: 120, energy: 2400, buildtime: 400)
Back Personal Shield Generator (mass: 1500, energy: 112500 (-250), buildtime: 1500)Shield: 24000hp (size: 3, regen rate: 35hp/s, recharge time: 140s, recharge rate: 171hp/s)
Back Shield Generator Field (mass: 3000, energy: 450000 (-500), buildtime: 2000)Shield: 36000hp (size: 16, regen rate: 42hp/s, recharge time: 175s, recharge rate: 205hp/s)
Back Tactical Missile Launcher (mass: 1000, energy: 50000, buildtime: 1000)
Back The \Billy\: Advanced Tactical Missile Launcher (mass: 10800, energy: 630000, buildtime: 3600)
Back Personal Teleporter (mass: 15000, energy: 1500000 (-10000), buildtime: 3000)
I think here is also everything quite ok except for the Billy and the ShoulderDrone.
-The Billy is a Huge investment, like a real nuke. Yet it is hardcountered by 2 or 3 TMDs or Shields, hardly a investment. I would increase the health of the BillyRocket so you need at least 10-20TMDs to block it. I shouldn't be a gameender so Shields blocking it to give a Chance to build enough TMD is ok.
-The ShoulderDrone is the only Upgrade that can be destroyed. A single Interceptor oneShots the Drone and its gone. Quite hard, if you think that this should be a early game Update.
So my solution would be: Rebuild it for free as soon as it is destroyed, this should take 10s or 20s so you are still punished for loosing it. Its just too much of a pain in the ass to play with this Upgrade because its a early game Up that will be replaced in lategame. But in early game its gets destroyed either by Ints or a single Arty-Shot if the Drone is docked. So having it rebuild for 120Mass everytime your commander takes a hit by a Arty or a Interceptor comes by or a AA comes into range is too much cost.