ACU upgrades that are not used and what should be done

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Re: ACU upgrades that are not used and what should be done

Postby Jace » 15 May 2012, 17:47

My thoughts on UEF:
LCH Tech 2 Engineering Suite (mass: 720, energy: 18000, buildtime: 900)new health: 15000hp (+3000hp), new regen rate: 30hp/s (+20hp/s), new build rate: 30
LCH Tech 3 Engineering Suite (mass: 2400, energy: 50000, buildtime: 6000)new health: 18000hp (+6000hp), new regen rate: 25hp/s (+15hp/s), new build rate: 90
LCH Nano-Repair System (mass: 3000, energy: 225000, buildtime: 2000)new regen rate: 210hp/s (+200hp/s)

The Nano-Repair System does nothing compared to its cost. You get much more out of the shield Generator. Its redundant. On top the TechSuite already gives you a good HP boost. I would throw this upgrade out and add a offensive choice instead.
If you take a closer look on upgrades you see that there are always offensive and defence choices for every tree (most of the time).
The Suit is already quite defensive so adding some sort of weaponupgrade like a Arty would fit UEF.
If the Repair-System isn't dropped i would at least give it a good HP buff like 6000HP at least(same as TechSuite).

RCH Zephyr Amplifier (mass: 800, energy: 24000, buildtime: 800)new weapons range: 30, new projectile damage: 200 (+100)
RCH Resource Allocation System (mass: 5000 (14), energy: 150000 (3300), buildtime: 1000)

The RAS and the Gun are quite ok and used. I wouldn't change anything here.

Back C-D1 Shoulder Drone (mass: 120, energy: 2400, buildtime: 400)
Back C-D2 Shoulder Drone (mass: 120, energy: 2400, buildtime: 400)
Back Personal Shield Generator (mass: 1500, energy: 112500 (-250), buildtime: 1500)Shield: 24000hp (size: 3, regen rate: 35hp/s, recharge time: 140s, recharge rate: 171hp/s)
Back Shield Generator Field (mass: 3000, energy: 450000 (-500), buildtime: 2000)Shield: 36000hp (size: 16, regen rate: 42hp/s, recharge time: 175s, recharge rate: 205hp/s)
Back Tactical Missile Launcher (mass: 1000, energy: 50000, buildtime: 1000)
Back The \Billy\: Advanced Tactical Missile Launcher (mass: 10800, energy: 630000, buildtime: 3600)
Back Personal Teleporter (mass: 15000, energy: 1500000 (-10000), buildtime: 3000)


I think here is also everything quite ok except for the Billy and the ShoulderDrone.

-The Billy is a Huge investment, like a real nuke. Yet it is hardcountered by 2 or 3 TMDs or Shields, hardly a investment. I would increase the health of the BillyRocket so you need at least 10-20TMDs to block it. I shouldn't be a gameender so Shields blocking it to give a Chance to build enough TMD is ok.

-The ShoulderDrone is the only Upgrade that can be destroyed. A single Interceptor oneShots the Drone and its gone. Quite hard, if you think that this should be a early game Update.
So my solution would be: Rebuild it for free as soon as it is destroyed, this should take 10s or 20s so you are still punished for loosing it. Its just too much of a pain in the ass to play with this Upgrade because its a early game Up that will be replaced in lategame. But in early game its gets destroyed either by Ints or a single Arty-Shot if the Drone is docked. So having it rebuild for 120Mass everytime your commander takes a hit by a Arty or a Interceptor comes by or a AA comes into range is too much cost.
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Re: ACU upgrades that are not used and what should be done

Postby noobymcnoobcake » 15 May 2012, 17:54

Jace please look at the link in my sig and comment there. It dont change RAS or guns but does fix billy, chrono field, regen upgrade ect. Please comment there.
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Re: ACU upgrades that are not used and what should be done

Postby Pavese » 15 May 2012, 20:44

-The ShoulderDrone is the only Upgrade that can be destroyed. A single Interceptor oneShots the Drone and its gone. Quite hard, if you think that this should be a early game Update.
So my solution would be: Rebuild it for free as soon as it is destroyed, this should take 10s or 20s so you are still punished for loosing it. Its just too much of a pain in the ass to play with this Upgrade because its a early game Up that will be replaced in lategame. But in early game its gets destroyed either by Ints or a single Arty-Shot if the Drone is docked. So having it rebuild for 120Mass everytime your commander takes a hit by a Arty or a Interceptor comes by or a AA comes into range is too much cost.-The ShoulderDrone is the only Upgrade that can be destroyed. A single Interceptor oneShots the Drone and its gone. Quite hard, if you think that this should be a early game Update.
So my solution would be: Rebuild it for free as soon as it is destroyed, this should take 10s or 20s so you are still punished for loosing it. Its just too much of a pain in the ass to play with this Upgrade because its a early game Up that will be replaced in lategame. But in early game its gets destroyed either by Ints or a single Arty-Shot if the Drone is docked. So having it rebuild for 120Mass everytime your commander takes a hit by a Arty or a Interceptor comes by or a AA comes into range is too much cost.



Not sure if you do know, but if you don't you should probably start to pay attention to patchnotes.

Drone is atm rebuilding when shot down making it a amazing upgrade. Yet i do think it comes at a high cost in early when its rebuilding the drone. TBH i feel the cost should be reduced because it really can stall your eco in early...
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Re: ACU upgrades that are not used and what should be done

Postby Jace » 15 May 2012, 20:53

i know that its rebuilding. Thats because i wrote that its too much to pay 120Mass everytime a stupid AA comes into range or a arty makes a hit.
I just want it to rebuild for free. you can't attack anything with it anyway because its denied by a T1AA
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Re: ACU upgrades that are not used and what should be done

Postby Gunseng » 22 May 2012, 01:19

Hate to kill the topic but I don't know anyone on the FaF team who is even thinking about adjusting ACU upgrades. The only upgrade you could maybe even get them to look at would be the Seraphim Advanced Restoration Field. It was never actually fixed.
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Re: ACU upgrades that are not used and what should be done

Postby -_V_- » 22 May 2012, 06:16

Jace wrote:i know that its rebuilding. Thats because i wrote that its too much to pay 120Mass everytime a stupid AA comes into range or a arty makes a hit.
I just want it to rebuild for free. you can't attack anything with it anyway because its denied by a T1AA

There are not so uncommon cases where t1 aa doesn't shoot down the drone :?

I have no personal opinion of the fact that you have to repay some mass when the ACU drone is getting shot down, but as a reminder I think you have to pay mass too when the engineering stations drones are shot down as well.


The first sera upgrade to fix would be the restauration field, the cheapest one, who is now close to being just a damn waste :?
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Re: ACU upgrades that are not used and what should be done

Postby Gunseng » 24 May 2012, 03:27

-_V_- wrote:The first sera upgrade to fix would be the restauration field, the cheapest one, who is now close to being just a damn waste :?


It isn't a complete waste. If the 2nd upgrade was actually fixed it'd be worth it to get, but only to get to the 2nd upgrade ;)
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Re: ACU upgrades that are not used and what should be done

Postby -_V_- » 24 May 2012, 07:14

LOL so it's an upgrade on stand by waiting for the 2nd level. :)


Yeah, so I stick by it, waste
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Re: ACU upgrades that are not used and what should be done

Postby Pavese » 24 May 2012, 11:57

The big Drone problem is that it gets shot down by Splash daamge as well. So if you move in a fight witha ACU drone, it constantly gets killed and is at that point more hurting then helping.


It would be nice to stop the drone rebuilding without killing the upgrade. Or nerf the cost for it a bit.
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Re: ACU upgrades that are not used and what should be done

Postby Pic » 25 May 2012, 08:30

sera adv is broke. drone is ok because u are supose to use it to be a sneaky snake . if u want build power plz get an engineer. wow. and on a side note billy is fine. no one truely knows if u are gonna use it on them so a few tmd is fine. and people dont lead the charge with their com which makes stasis not used. because they are bad. go post a thread on needing help on when to use stuff rather than QQ on balance plz
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