TA4Life wrote:Here is the faction diversity:
Cybran/sera TMD fire a single shot with a lot of damage with a long range. Very effective against single missiles, but can be overwhelmed by a barrage.
Aeon TMD: the best TMD locally, will deflect many missiles at once. Weakness is that it is possible to shoot over it, so it is necessary to have TMD sitting next to any of your important units. It is not enough to build TMD between the launcher and your t2 pgen, you must have the TMD at your t2 pgen.
UEF TMD: sucks in all situations. Seems the idea here was to give a very rapid fire tmd, that would be effective against many missiles at once, but it has very low damage per shot, so it is not able to take out any acu missiles even if they are fired directly at it.
If you give aeon the ability to deflect missiles at any height it would be an awesome buff for them.
Fixing UEF TMD is something that should be done.
I don't know about this. I've tested the different faction's TMDs like crazy (in tons of different set ups), and your descriptions don't seem to match my reading of the blueprints or what I've seen in tests.
The UEF TMD is basically the same as the Cybran and the Seraphim, except that it shoots projectiles that take some time to travel so it's more prone to overkill among groups of adjacent TMD (the Cybran beam is nearly instantaneous so you rarely see Cybran TMD waste shots on overkill). The UEF TMD also has a weird (bug?) feature where it will occasionally freak-out and start spinning, and I think this may sometimes throw off its aiming/firing cycle, but I'd have to look for notes or test this again to be sure.
http://supcomdb.com/db/unit_details/2/3/ueb4201http://supcomdb.com/db/unit_details/2/3/urb4201In either case, I consider the Aeon TMD to be, easily, the worst of the four. The Aeon TMD has a reputation for being able to stop unlimited amounts of missiles, but the reality is that even groups of Aeon TMD can be overwhelmed by relatively few missiles because the bubble/flare firing rate and attraction mechanisms are.. inconsistent and prone to 'overkill'.
With the other 3 PD, one TMD can shoot down a 2hp tac missile in two shots (with a 2 second refire rate). Because of their range and the speed of the missiles, TMD normally get two shots on a missile if it's aimed at or near the TMD, so a single TMD can normally neutralize a single incoming tac missile.
If I remember correctly, the Cybran and Sera TMD can defeat a Governor's TML barrage if you build just three of them. The Governor fires once every 1.4 seconds, so the TMDs slowly get overwhelmed with their 2 second refire rate, but (IIRC) they can still bring the 4th missile in the barrage down just before it hits. The UEF Buzzkill can keep up with the Cybran and Sera TMD sometimes, but its tendency for overkill and its slightly slower projectile mean that it will occasionally let TMs sneak through.
In contrast, you can build whole fields of Aeon TMD and still see them overwhelmed because they will often all fire a bubble at the first missile, they have a shorter engagement range, and even when they do fire a bubble you will occasionally see a Tac Missile fly through/under the bubble and either hit its original target or another target nearby. This makes the Aeon TMD (almost) useless at protecting shield bubbles and it's also useless in a stand-off vs persistent TML fire. A cybran player can stalemate a UEF fleet of Governors with the Zapper, but in my testing the Aeon player simply cannot hold off continuous TML fire with TMDs. (The Aeon TMD also has lower HP, which makes it easier for errant TMs to bring one down).