by AdmiralZeech » 10 Jul 2012, 16:20
Actually, here's an idea that will affect both Hydros and Massfabs. (I think TA had this in some form?)
What if map points (hydro and mass points) could be used for more than just resource generation?
Ideally we'd have some new structures to build on these points that do fancy things, but since we're nixing new units, instead we can give existing structures additional benefits when built on these points.
Factories could build more cheaply, missile silos could build faster, PDs gain increased damage, radar would gain omni, etc etc.
This makes things interesting especially when massfabs enter the picture - massfabs are inferior to mexes in terms of mass efficiency, but you might want to use them if you can build far more interesting things on mass points.
The hydro structure itself might be pretty quickly obsoleted in this scheme, tho. A solution might be - anything built adjacent to a hydro power plant, gains benefits as if it was build on the hydro point itself. So a hydro plant becomes a bit of a multiplier for hydro point bonuses.
I like the idea of map points becoming key strategic areas to fight over, even more important than merely economic structures. (especially hydro points, since they are so singular and rare.)