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Treble wrote:Hydrocarbons complicate the game. They are a secondary source of energy and new players dont know when to build it, or why. But it has a purpose, on most maps there will be a short fight, usually with LABs, over it. That is beneficial to gameplay.
Hydro is basically a T1.5 pgen that you get one, maybe two, options to build early game. Why cant we leave it as that? T1 pgens arent upgrade-able, you dont care if someone destroys it later in the game when you have T2 pgens, and you dont really care if someone destroys your T2 pgen when you have T3. It seems like it would just add more micro-management to the game. You have to, along with upgrading mexes, surrounding mexes with storage and building higher tech pgens, also upgrade your hydro at the right time.
So increasing complication that doesnt add any benefits doesnt make sense. I just dont see the need for upgrade-able hydrocarbons.
Karottenrambo wrote:Treble wrote:Hydrocarbons complicate the game. They are a secondary source of energy and new players dont know when to build it, or why. But it has a purpose, on most maps there will be a short fight, usually with LABs, over it. That is beneficial to gameplay.
Hydro is basically a T1.5 pgen that you get one, maybe two, options to build early game. Why cant we leave it as that? T1 pgens arent upgrade-able, you dont care if someone destroys it later in the game when you have T2 pgens, and you dont really care if someone destroys your T2 pgen when you have T3. It seems like it would just add more micro-management to the game. You have to, along with upgrading mexes, surrounding mexes with storage and building higher tech pgens, also upgrade your hydro at the right time.
So increasing complication that doesnt add any benefits doesnt make sense. I just dont see the need for upgrade-able hydrocarbons.
You should not compare the hydro with an usual pg, but with mexes as you can only built it on special positions. The increasing of micro-management would of course overstrain the most players and is a huge problem, as they must click on the hydro and push a button...
The hydro-effiency should largely decrease with higher tech, otherweise a t2 hydro would produce 2500e for the mass of 2,5 t2 pg's.
This will NOT make t1 less important and it will not make t2 air appear earlier.
Certainly this would be a critical change and should be precisely tested before implenting, as it can break the whole lategame with the wrong values and its not a "THIS MUST BE DONE IMMEDIATELY!"-change. But I definetly think the hydro should get more importance.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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