Simple idea: Make the hydro upgradeable, so it is more important in lategames. Currently its just an nice push at the start and is then very fast unimportant and you dont care if it gets destroyed or not(except 1on1s on small maps).
Of course there are some problems to realize that:
- There are no models, textures and blueprints for t2/t3 hydrogens, so somebody must make them.
- If t2/t3 hydros have the same advantages as the normal hydros, you can access more energy earlier ingame, which propably changes the gameplay.
I dont want suggest now, how exactly the t2/t3 hydros should be realized. I just want to point that the hydro currently has wasted potential.
IMPORTANT NOTE: This is not a "Funk-Suggestion", you dont have to auto-deny it.